My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Battle Ram Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Dark Prince Balloon
Giant Snowball
Minion Horde Battle Ram Balloon
Zap
Minion Horde Battle Ram Dark Prince Balloon
Barbarian Barrel
Knight Battle Ram Wizard Dark Prince
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Battle Ram Wizard Dark Prince Balloon
Fireball
Minion Horde Battle Ram Wizard Balloon
Poison
Minion Horde Wizard Balloon
Lightning
Knight Battle Ram Wizard Dark Prince Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Battle Ram Dark Prince Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Battle Ram Dark Prince
Knight
Battle Ram Balloon Arrows Minion Horde Wizard
Minion Horde
Rage Knight Battle Ram Dark Prince
Battle Ram
Knight Arrows Minion Horde
Wizard
Knight Rage Dark Prince Balloon
Rage
Minion Horde Balloon Wizard Dark Prince
Dark Prince
Arrows Minion Horde Wizard Rage Balloon
Balloon
Arrows Knight Rage Wizard Dark Prince

Defense Synergies 0 5

Arrows
Knight Dark Prince
Knight
Arrows Minion Horde Wizard
Minion Horde
Knight
Battle Ram
Wizard
Knight Dark Prince
Rage
Dark Prince
Arrows Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Knight Dark Prince
Minion Horde Knight Dark Prince
Minion Horde Knight Dark Prince
Arrows Dark Prince
Arrows Dark Prince
Minion Horde Arrows Wizard
Arrows
Minion Horde
Knight Minion Horde Dark Prince
Minion Horde Arrows Knight Wizard Dark Prince
Arrows Minion Horde Wizard
Minion Horde Knight Wizard Dark Prince
Wizard Arrows Minion Horde Dark Prince
Knight Minion Horde
Minion Horde
Minion Horde Wizard Arrows Knight Dark Prince
Arrows Knight Minion Horde Wizard Dark Prince
Arrows Wizard Knight Dark Prince
Wizard Dark Prince Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Arrows Knight Wizard
Knight Minion Horde Dark Prince
Dark Prince Knight Minion Horde
Knight Minion Horde Dark Prince
Arrows Wizard Minion Horde
Dark Prince Knight Minion Horde
Knight Minion Horde Dark Prince
Minion Horde Knight Dark Prince
Minion Horde
Knight Minion Horde Dark Prince
Arrows Dark Prince
Dark Prince Knight Minion Horde Wizard
Wizard Minion Horde
Knight Minion Horde Dark Prince
Arrows Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight Dark Prince
Wizard Arrows Minion Horde Dark Prince
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Knight Minion Horde Wizard Dark Prince
Arrows Wizard
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Dark Prince
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard Dark Prince
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Dark Prince
Arrows Wizard
Arrows
Knight Minion Horde Wizard Dark Prince
Arrows Wizard
Arrows
Minion Horde Dark Prince
Minion Horde
Dark Prince

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