My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Furnace Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram Furnace
Zap
Archers Battle Ram Furnace
Barbarian Barrel
Archers Knight Battle Ram Furnace Electro Wizard
The Log
Archers Battle Ram Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Battle Ram Bowler Electro Wizard
Fireball
Archers Battle Ram Furnace Bowler Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Knight Battle Ram Furnace Bowler Electro Wizard
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Battle Ram Furnace Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Battle Ram Bowler
Arrows
Archers Knight Battle Ram Bowler
Knight
Archers Battle Ram Arrows Furnace The Log Electro Wizard
Battle Ram
Knight The Log Archers Arrows Furnace Electro Wizard
Furnace
Knight Battle Ram Bowler
Bowler
Archers Arrows Furnace The Log Electro Wizard
The Log
Battle Ram Knight Bowler
Electro Wizard
Knight Battle Ram Bowler

Defense Synergies 3 14

Archers
Knight Furnace Bowler The Log Electro Wizard
Arrows
Knight Furnace Bowler
Knight
Archers Electro Wizard Arrows Furnace Bowler The Log
Battle Ram
Furnace
Archers Arrows Knight Bowler Electro Wizard
Bowler
The Log Archers Arrows Knight Furnace Electro Wizard
The Log
Bowler Archers Knight Electro Wizard
Electro Wizard
Knight Archers Furnace Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight The Log Electro Wizard
Knight Furnace The Log Electro Wizard
Furnace Bowler Archers Knight Electro Wizard
Knight Furnace Bowler Electro Wizard
Arrows Bowler The Log
Arrows Bowler The Log Archers Furnace Electro Wizard
Furnace Electro Wizard Archers Arrows
Bowler Arrows The Log Electro Wizard
Furnace
Knight Archers Bowler Electro Wizard
Archers Electro Wizard Arrows Knight Furnace Bowler The Log
Arrows Archers Furnace Electro Wizard
Furnace Bowler Knight The Log Electro Wizard
Bowler Arrows Furnace The Log Electro Wizard
Knight Furnace Electro Wizard
Furnace Bowler The Log Electro Wizard
Arrows Knight Furnace Bowler Electro Wizard
Arrows Archers Knight Furnace Bowler The Log Electro Wizard
Arrows Furnace The Log Archers Knight Bowler Electro Wizard
Electro Wizard
Bowler Archers Arrows Knight Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace Bowler Electro Wizard
Electro Wizard Archers Arrows Knight Bowler The Log
Knight Furnace Bowler The Log Electro Wizard
Bowler Knight The Log Electro Wizard
Knight Bowler
Arrows Furnace Archers Electro Wizard
Archers Knight Furnace Bowler Electro Wizard
Knight
Electro Wizard Knight The Log
Knight Bowler
Arrows Bowler The Log Electro Wizard
Bowler Knight
Archers Furnace Bowler
Electro Wizard Archers Knight Furnace Bowler The Log
Arrows Bowler Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Bowler The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows Furnace Bowler The Log
Arrows Furnace
Archers Arrows Furnace Bowler The Log
Arrows The Log Bowler
Arrows The Log
Bowler Electro Wizard
Arrows Knight Bowler The Log Electro Wizard
Archers Arrows
Knight Bowler The Log
Arrows
Arrows Furnace The Log
Arrows Furnace Bowler The Log
Arrows Furnace Bowler The Log
Arrows
Archers Arrows Bowler The Log Electro Wizard
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Furnace Bowler
Arrows The Log Bowler Electro Wizard
Arrows Bowler The Log
Arrows The Log
Archers Arrows Furnace Electro Wizard
Electro Wizard
Bowler
Arrows The Log
Arrows Electro Wizard
Arrows Bowler The Log
Electro Wizard Archers
Archers Arrows Electro Wizard
Arrows The Log
Knight Bowler Electro Wizard
Arrows The Log Bowler
Arrows
Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard

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