My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Wizard Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Fire Spirit Bats Minions Baby Dragon
Zap
Fire Spirit Bats Minions
Barbarian Barrel
Fire Spirit Wizard Electro Wizard Magic Archer
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Minions Wizard Baby Dragon Electro Wizard Magic Archer
Fireball
Minions Wizard Baby Dragon Electro Wizard Magic Archer
Poison
Bats Minions Wizard Electro Wizard Magic Archer
Lightning
Wizard Baby Dragon Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Minions Baby Dragon Electro Wizard Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Minions

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Bats
Minions Rage Baby Dragon
Minions
Rage Bats Baby Dragon
Wizard
Rage
Rage
Minions Bats Wizard Electro Wizard
Baby Dragon
Fire Spirit Bats Minions Electro Wizard
Electro Wizard
Rage Baby Dragon Magic Archer
Magic Archer
Electro Wizard

Defense Synergies 0 8

Fire Spirit
Electro Wizard
Bats
Minions Baby Dragon Electro Wizard
Minions
Bats Baby Dragon Electro Wizard
Wizard
Electro Wizard
Rage
Baby Dragon
Bats Minions
Electro Wizard
Fire Spirit Bats Minions Wizard Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon Electro Wizard Magic Archer
Bats Minions Electro Wizard
Fire Spirit Bats Minions Electro Wizard
Bats Minions Electro Wizard
Fire Spirit Bats Minions Baby Dragon Electro Wizard Magic Archer
Bats Minions Electro Wizard Fire Spirit Wizard Baby Dragon Magic Archer
Baby Dragon Electro Wizard Magic Archer
Minions
Fire Spirit Electro Wizard
Bats Minions Electro Wizard Wizard Baby Dragon Magic Archer
Minions Bats Wizard Baby Dragon Electro Wizard Magic Archer
Fire Spirit Bats Minions Wizard Electro Wizard
Fire Spirit Wizard Bats Minions Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Electro Wizard
Wizard Bats Minions Electro Wizard
Fire Spirit Bats Minions Wizard Baby Dragon Electro Wizard Magic Archer
Wizard Baby Dragon Fire Spirit Bats Minions Electro Wizard Magic Archer
Electro Wizard
Wizard Fire Spirit Bats Minions Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Wizard Baby Dragon Magic Archer
Bats Minions Electro Wizard
Bats Electro Wizard
Fire Spirit Wizard Bats Minions Baby Dragon Electro Wizard Magic Archer
Bats Minions Electro Wizard
Electro Wizard Bats Minions Baby Dragon Magic Archer
Bats Minions
Electro Wizard
Wizard
Wizard Baby Dragon Magic Archer
Electro Wizard Bats Minions Baby Dragon Magic Archer
Bats Minions Wizard Baby Dragon Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Wizard Fire Spirit Baby Dragon Magic Archer
Wizard Fire Spirit Bats Minions Baby Dragon Magic Archer
Fire Spirit Wizard Baby Dragon Magic Archer
Fire Spirit Wizard Baby Dragon Magic Archer
Wizard
Fire Spirit Bats Minions Electro Wizard
Wizard Electro Wizard Magic Archer
Fire Spirit Wizard Baby Dragon Magic Archer
Fire Spirit Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon
Bats Minions
Fire Spirit Wizard Baby Dragon Electro Wizard Magic Archer
Fire Spirit Wizard Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Wizard
Baby Dragon
Fire Spirit Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Electro Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fire Spirit Bats Wizard Baby Dragon Electro Wizard Magic Archer
Electro Wizard Bats Minions Wizard
Wizard Magic Archer
Electro Wizard Magic Archer
Wizard Magic Archer
Electro Wizard Fire Spirit Bats Minions Magic Archer
Fire Spirit Wizard Baby Dragon Electro Wizard Magic Archer
Wizard Baby Dragon Electro Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Bats Minions Baby Dragon Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Baby Dragon Electro Wizard Magic Archer

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