My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Clone
Giant Snowball
Goblin Gang Hog Rider Clone Witch Electro Dragon
Zap
Goblin Gang Clone Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Clone Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Clone Witch
Earthquake
Goblin Gang Hog Rider Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Clone Witch Electro Dragon
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Clone Witch Electro Dragon
Poison
Goblin Gang Wizard Clone Witch Electro Dragon
Lightning
Elite Barbarians Wizard Witch Electro Dragon
Rocket
Elite Barbarians Hog Rider Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Clone Hog Rider Wizard Witch Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Clone Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Clone
Elite Barbarians
Rage Hog Rider Wizard
Hog Rider
Goblin Gang Rage Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Witch Wizard Electro Dragon
Clone
Goblin Gang Witch
Witch
Rage Hog Rider Clone
Electro Dragon
Rage

Defense Synergies 0 2

Goblin Gang
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians
Rage
Clone
Witch
Electro Dragon
Electro Dragon
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Elite Barbarians Goblin Gang Witch Electro Dragon
Goblin Gang Witch Elite Barbarians Electro Dragon
Elite Barbarians Witch Goblin Gang Electro Dragon
Elite Barbarians
Goblin Gang Electro Dragon
Goblin Gang Wizard Witch Electro Dragon
Electro Dragon
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Witch Wizard Electro Dragon
Goblin Gang Wizard Witch Electro Dragon
Goblin Gang Elite Barbarians Wizard Witch Electro Dragon
Wizard Goblin Gang Witch Electro Dragon
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Witch Electro Dragon
Goblin Gang Elite Barbarians Wizard Witch Electro Dragon
Wizard Witch Electro Dragon
Elite Barbarians
Goblin Gang Wizard Elite Barbarians Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch
Goblin Gang Elite Barbarians Wizard Electro Dragon
Goblin Gang Elite Barbarians Witch Electro Dragon
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Witch
Wizard Goblin Gang Witch Electro Dragon
Goblin Gang Elite Barbarians Witch
Elite Barbarians
Electro Dragon Elite Barbarians Witch
Witch Goblin Gang
Elite Barbarians Witch Electro Dragon
Elite Barbarians
Elite Barbarians Goblin Gang Wizard Witch
Wizard Witch Electro Dragon
Goblin Gang Elite Barbarians Witch Electro Dragon
Elite Barbarians Wizard Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Wizard
Wizard Witch Electro Dragon
Wizard Witch
Wizard Electro Dragon
Wizard Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Elite Barbarians
Electro Dragon
Elite Barbarians
Wizard Witch Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Wizard Witch Electro Dragon
Wizard
Electro Dragon
Wizard Witch Electro Dragon
Witch
Wizard Witch Electro Dragon
Wizard Witch Electro Dragon
Elite Barbarians Wizard Witch Electro Dragon
Electro Dragon Wizard Witch
Elite Barbarians
Wizard Electro Dragon
Electro Dragon
Wizard
Goblin Gang Witch Electro Dragon
Wizard Witch Electro Dragon
Goblin Gang Wizard Electro Dragon
Wizard Electro Dragon
Elite Barbarians Electro Dragon
Electro Dragon Goblin Gang Elite Barbarians Witch
Witch Electro Dragon
Electro Dragon Witch

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