My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Dark Prince Miner
Giant Snowball
Bats Miner
Zap
Bats Dark Prince
Barbarian Barrel
Elite Barbarians Wizard Dark Prince
The Log
Elite Barbarians Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Dark Prince Miner
Fireball
Elite Barbarians Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tornado Miner Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Elite Barbarians Rage Dark Prince
Zap
Elite Barbarians Tornado Miner Bats Dark Prince
Elite Barbarians
Zap Rage Bats Wizard
Wizard
Tornado Elite Barbarians Rage Dark Prince Miner
Rage
Elite Barbarians Bats Wizard Dark Prince
Tornado
Zap Wizard Dark Prince
Dark Prince
Bats Zap Wizard Rage Tornado Miner
Miner
Bats Zap Wizard Dark Prince

Defense Synergies 2 9

Bats
Zap Dark Prince
Zap
Bats Elite Barbarians Tornado Dark Prince Miner
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Tornado Elite Barbarians Dark Prince
Rage
Tornado
Wizard Zap Dark Prince
Dark Prince
Elite Barbarians Bats Zap Wizard Tornado
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Bats Zap Dark Prince
Tornado Bats Elite Barbarians Dark Prince
Elite Barbarians Bats Dark Prince
Elite Barbarians Tornado Dark Prince
Tornado Bats Zap Dark Prince
Bats Tornado Zap Wizard
Zap
Elite Barbarians Tornado
Elite Barbarians Tornado Dark Prince Miner
Bats Zap Wizard Tornado Dark Prince
Bats Zap Wizard Tornado
Bats Zap Elite Barbarians Wizard Dark Prince
Wizard Bats Zap Tornado Dark Prince
Elite Barbarians
Tornado Zap Elite Barbarians
Wizard Bats Elite Barbarians Tornado Dark Prince
Bats Zap Elite Barbarians Wizard Tornado Dark Prince
Zap Wizard Tornado Bats Dark Prince
Elite Barbarians Tornado
Wizard Dark Prince Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince
Zap Elite Barbarians Wizard Miner
Bats Zap Elite Barbarians Dark Prince
Dark Prince Bats Zap Elite Barbarians Tornado
Elite Barbarians Dark Prince
Wizard Bats Zap Tornado
Dark Prince Bats Elite Barbarians
Elite Barbarians Dark Prince
Zap Bats Elite Barbarians Tornado Dark Prince
Bats Elite Barbarians Dark Prince
Zap Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince Wizard
Wizard
Elite Barbarians Bats Zap Tornado Dark Prince
Bats Zap Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner
Miner
Dark Prince
Wizard Zap Dark Prince
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Bats Elite Barbarians Tornado
Miner Zap Wizard Tornado Dark Prince
Zap Wizard Tornado
Elite Barbarians Miner
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Bats
Zap Wizard Dark Prince
Zap Wizard Tornado Miner
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Elite Barbarians Bats Zap Wizard Tornado
Zap Bats Wizard
Elite Barbarians
Zap Wizard Miner
Zap
Wizard
Zap Bats Dark Prince
Zap Wizard Tornado
Miner Wizard Dark Prince
Zap Wizard
Zap Tornado
Elite Barbarians Dark Prince
Zap Bats Elite Barbarians Tornado
Bats Zap Tornado
Zap Tornado Dark Prince Miner

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