My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Prince
Giant Snowball
Clone
Zap
Clone Prince
Barbarian Barrel
Elite Barbarians Clone Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Clone Prince
Earthquake
Clone
Arrows
Clone
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Clone Prince Electro Wizard
Fireball
Elite Barbarians Clone Electro Wizard
Poison
Clone Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Fireball Mini P.E.K.K.A Electro Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Fireball Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Mega Knight
Fireball
Elite Barbarians Electro Wizard Mega Knight
Mini P.E.K.K.A
Rage Electro Wizard Mega Knight
Rage
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Clone
Electro Wizard
Prince
Mega Knight Rage Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Rage Clone Prince Mega Knight
Mega Knight
Prince Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 7

Elite Barbarians
Mini P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Fireball
Rage
Clone
Prince
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Prince Mega Knight
Mega Knight
Elite Barbarians Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Electro Wizard Mega Knight
Electro Wizard Fireball
Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Electro Wizard Fireball Mega Knight
Fireball Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Mega Knight Mini P.E.K.K.A Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Prince Electro Wizard
Fireball Mega Knight Elite Barbarians Prince Electro Wizard
Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince Electro Wizard
Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Prince Electro Wizard
Fireball Electro Wizard Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Fireball Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Prince
Electro Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Prince
Mega Knight Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight Fireball
Fireball Mega Knight
Elite Barbarians Electro Wizard Fireball Mini P.E.K.K.A Prince
Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Prince
Fireball Mega Knight
Fireball
Fireball
Fireball
Elite Barbarians Fireball Mini P.E.K.K.A Prince Electro Wizard
Fireball Prince Electro Wizard
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Prince
Fireball
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Fireball Prince Mega Knight
Fireball
Elite Barbarians Fireball Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball Electro Wizard
Prince Mega Knight
Fireball
Electro Wizard Fireball Prince
Fireball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Fireball
Fireball
Elite Barbarians Prince Mega Knight
Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard Mega Knight

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