My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Dark Prince Prince
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Dark Prince Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Dark Prince Prince
Fireball
Goblin Gang Minion Horde Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Wizard Dark Prince Prince
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Tornado Dark Prince Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Minion Horde Dark Prince
Goblin Gang
Dark Prince Prince
Minion Horde
Rage Zap Dark Prince Prince
Wizard
Tornado Rage Dark Prince Prince
Rage
Minion Horde Wizard Dark Prince Prince
Tornado
Zap Wizard Dark Prince
Dark Prince
Prince Zap Goblin Gang Minion Horde Wizard Rage Tornado
Prince
Zap Dark Prince Goblin Gang Minion Horde Wizard Rage

Defense Synergies 1 13

Zap
Goblin Gang Minion Horde Tornado Dark Prince Prince
Goblin Gang
Zap Dark Prince Prince
Minion Horde
Zap Tornado
Wizard
Tornado Dark Prince Prince
Rage
Tornado
Wizard Zap Minion Horde Dark Prince Prince
Dark Prince
Zap Goblin Gang Wizard Tornado Prince
Prince
Zap Goblin Gang Wizard Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Zap Goblin Gang Dark Prince Prince
Goblin Gang Minion Horde Tornado Prince Dark Prince
Minion Horde Prince Goblin Gang Dark Prince
Tornado Dark Prince Prince
Goblin Gang Tornado Zap Dark Prince
Minion Horde Tornado Zap Goblin Gang Wizard
Zap
Minion Horde Goblin Gang Tornado Prince
Goblin Gang Tornado Minion Horde Dark Prince Prince
Goblin Gang Minion Horde Zap Wizard Tornado Dark Prince
Minion Horde Zap Goblin Gang Wizard Tornado
Minion Horde Prince Zap Goblin Gang Wizard Dark Prince
Wizard Zap Goblin Gang Minion Horde Tornado Dark Prince Prince
Goblin Gang Minion Horde Prince
Minion Horde Tornado Zap Goblin Gang Prince
Minion Horde Wizard Goblin Gang Tornado Dark Prince Prince
Zap Goblin Gang Minion Horde Wizard Tornado Dark Prince Prince
Zap Wizard Tornado Dark Prince
Tornado Prince
Goblin Gang Wizard Dark Prince Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Goblin Gang Wizard Prince
Goblin Gang Zap Minion Horde Dark Prince Prince
Goblin Gang Dark Prince Prince Zap Minion Horde Tornado
Goblin Gang Minion Horde Dark Prince Prince
Wizard Zap Goblin Gang Minion Horde Tornado
Goblin Gang Dark Prince Prince Minion Horde
Minion Horde Dark Prince Prince
Zap Minion Horde Tornado Dark Prince Prince
Goblin Gang Minion Horde
Minion Horde Dark Prince Prince
Zap Tornado Dark Prince Prince
Dark Prince Prince Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Zap Minion Horde Tornado Dark Prince Prince
Zap Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado
Minion Horde
Dark Prince Prince
Wizard Zap Minion Horde Dark Prince
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Minion Horde Tornado Prince
Zap Minion Horde Wizard Tornado Dark Prince Prince
Zap Wizard Tornado
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Zap Wizard Dark Prince Prince
Zap Wizard Tornado
Minion Horde Prince
Wizard Tornado
Tornado Prince
Zap Minion Horde
Zap Tornado Wizard Dark Prince
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado Prince
Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Goblin Gang Dark Prince Prince
Zap Wizard Tornado
Goblin Gang Minion Horde Wizard Dark Prince Prince
Zap Wizard
Zap Tornado
Minion Horde Dark Prince Prince
Zap Goblin Gang Minion Horde Tornado
Zap Tornado
Zap Tornado Dark Prince Prince

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