My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Wizard P.E.K.K.A
Fireball
Archers Barbarians Wizard
Poison
Archers Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Archers Freeze Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Archers

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Freeze The Log
Archers
Zap P.E.K.K.A
Barbarians
Wizard
Rage P.E.K.K.A
Rage
Wizard
Freeze
Zap
P.E.K.K.A
Zap Archers Wizard The Log
The Log
Zap P.E.K.K.A

Defense Synergies 1 9

Zap
Archers Barbarians P.E.K.K.A The Log
Archers
Zap P.E.K.K.A The Log
Barbarians
Zap
Wizard
Freeze P.E.K.K.A The Log
Rage
Freeze
Wizard
P.E.K.K.A
The Log Zap Archers Wizard
The Log
P.E.K.K.A Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians P.E.K.K.A Zap The Log
Barbarians P.E.K.K.A Archers Freeze
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A The Log
Freeze The Log Zap Archers
Zap Archers Wizard Freeze
Zap Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A
Archers Barbarians
Archers Barbarians Zap Wizard Freeze The Log
Zap Archers Wizard
Barbarians P.E.K.K.A Zap Wizard Freeze The Log
Wizard Zap Barbarians Freeze P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians Zap Freeze P.E.K.K.A The Log
Barbarians Wizard P.E.K.K.A
Zap Archers Barbarians Wizard The Log
Zap Wizard Freeze The Log Archers Barbarians
Barbarians P.E.K.K.A
Wizard Archers Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers P.E.K.K.A
Zap Archers Wizard The Log
Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A
Wizard Zap Archers Freeze
P.E.K.K.A Archers Barbarians
P.E.K.K.A Barbarians
Zap Freeze P.E.K.K.A Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Wizard
Wizard Archers Barbarians
Barbarians Zap Archers Freeze P.E.K.K.A The Log
Zap Archers Barbarians Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Barbarians Freeze The Log
Wizard Zap The Log
Wizard Zap Freeze
Archers Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Zap Wizard The Log
Zap Archers Wizard
The Log
Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Zap Archers Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap Freeze The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Archers Wizard
Zap Wizard Freeze
Zap Wizard The Log
Zap Freeze
P.E.K.K.A
Wizard The Log
Zap Archers Barbarians Freeze
Zap Archers Wizard
Freeze
The Log
Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Freeze The Log
Zap
Zap Freeze The Log

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