My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Bomb Tower Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Wizard Skeleton Army
Fireball
Minions Elite Barbarians Bomb Tower Wizard Skeleton Army
Poison
Minions Bomb Tower Wizard Skeleton Army
Lightning
Elite Barbarians Bomb Tower Wizard
Rocket
Elite Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Bomb Tower Giant Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Skeleton Army Bomb Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Elite Barbarians
Elite Barbarians
Rage Minions Wizard
Bomb Tower
Giant
Minions Rage Wizard Rocket
Wizard
Elite Barbarians Giant Rage
Rocket
Giant
Rage
Minions Elite Barbarians Giant Wizard
Skeleton Army

Defense Synergies 0 3

Minions
Elite Barbarians
Wizard
Bomb Tower
Skeleton Army
Giant
Wizard
Elite Barbarians Skeleton Army
Rocket
Rage
Skeleton Army
Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard
Elite Barbarians Bomb Tower Skeleton Army Minions
Bomb Tower Rocket Skeleton Army Minions Elite Barbarians
Elite Barbarians Bomb Tower Skeleton Army Minions
Elite Barbarians Bomb Tower Rocket Skeleton Army
Skeleton Army Minions Bomb Tower
Minions Rocket Bomb Tower Wizard
Rocket Bomb Tower
Minions Elite Barbarians Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Bomb Tower Wizard
Minions Wizard
Bomb Tower Skeleton Army Minions Elite Barbarians Wizard Rocket
Bomb Tower Wizard Rocket Skeleton Army Minions
Elite Barbarians Skeleton Army Bomb Tower
Bomb Tower Rocket Skeleton Army Elite Barbarians
Bomb Tower Wizard Minions Elite Barbarians Skeleton Army
Bomb Tower Minions Elite Barbarians Wizard Skeleton Army
Bomb Tower Wizard Minions
Elite Barbarians Bomb Tower
Wizard Skeleton Army Minions Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Bomb Tower Wizard Rocket
Skeleton Army Minions Elite Barbarians Bomb Tower Rocket
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Wizard Rocket Minions Bomb Tower
Rocket Skeleton Army Minions Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower Skeleton Army
Rocket Minions Elite Barbarians Bomb Tower Skeleton Army
Skeleton Army
Minions Elite Barbarians Bomb Tower
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Rocket Skeleton Army Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Minions Bomb Tower Rocket
Minions Elite Barbarians Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket
Wizard Minions Rocket
Wizard
Wizard
Wizard
Rocket Minions Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians
Minions Rocket
Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Wizard
Rocket Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket
Wizard
Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Minions Wizard
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Minions Rocket Skeleton Army
Rocket Wizard
Wizard Rocket
Wizard
Rocket
Elite Barbarians
Minions Elite Barbarians Rocket
Rocket
Rocket

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