My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Lumberjack Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Valkyrie Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Valkyrie Wizard P.E.K.K.A Lumberjack Night Witch
Fireball
Wizard Lumberjack Night Witch
Poison
Bats Wizard Night Witch
Lightning
Valkyrie Wizard Lumberjack Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Valkyrie Lumberjack Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Rage P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Bats Valkyrie Lumberjack Night Witch
Valkyrie
Bats Lumberjack Zap Wizard P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A Lumberjack
Rage
Bats Wizard Night Witch
P.E.K.K.A
Zap Bats Valkyrie Wizard Lumberjack Night Witch
Lumberjack
Valkyrie Bats Zap Wizard P.E.K.K.A Night Witch
Night Witch
Zap Rage P.E.K.K.A Lumberjack

Defense Synergies 0 14

Bats
Zap Valkyrie P.E.K.K.A Lumberjack
Zap
Bats Valkyrie P.E.K.K.A Lumberjack Night Witch
Valkyrie
Bats Zap Wizard P.E.K.K.A Lumberjack Night Witch
Wizard
Valkyrie P.E.K.K.A Lumberjack
Rage
P.E.K.K.A
Bats Zap Valkyrie Wizard
Lumberjack
Bats Zap Valkyrie Wizard
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
P.E.K.K.A Lumberjack Bats Zap Valkyrie Night Witch
P.E.K.K.A Lumberjack Bats Valkyrie Night Witch
P.E.K.K.A Lumberjack Night Witch Bats Valkyrie
Valkyrie P.E.K.K.A Lumberjack
Bats Zap Valkyrie Lumberjack Night Witch
Bats Zap Wizard Night Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Lumberjack Night Witch
Valkyrie Lumberjack Night Witch
Bats Valkyrie Zap Wizard Lumberjack Night Witch
Bats Zap Wizard Night Witch
P.E.K.K.A Lumberjack Night Witch Bats Zap Valkyrie Wizard
Valkyrie Wizard Bats Zap P.E.K.K.A Lumberjack Night Witch
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Wizard Bats Valkyrie P.E.K.K.A Lumberjack Night Witch
Bats Zap Valkyrie Wizard Lumberjack Night Witch
Zap Valkyrie Wizard Bats Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Wizard Bats P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A
Zap Valkyrie Wizard Lumberjack
P.E.K.K.A Lumberjack Bats Zap Valkyrie
Valkyrie P.E.K.K.A Lumberjack Bats Zap Night Witch
P.E.K.K.A Valkyrie Lumberjack Night Witch
Wizard Bats Zap
P.E.K.K.A Bats Valkyrie Lumberjack Night Witch
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Lumberjack
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie Wizard Lumberjack Night Witch
Wizard Valkyrie
Bats Zap Valkyrie P.E.K.K.A Lumberjack Night Witch
Bats Valkyrie Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Lumberjack Night Witch
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats Night Witch
Zap Wizard
Zap Valkyrie Wizard
Night Witch
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard Night Witch
Zap Bats Wizard
Night Witch
Zap Wizard Night Witch
Zap
P.E.K.K.A
Wizard
Zap Bats Night Witch
Zap Wizard
Valkyrie Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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