My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Knight Barbarians Wizard Executioner Ice Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Balloon Executioner Ice Wizard
Fireball
Barbarians Wizard Balloon Executioner Ice Wizard
Poison
Barbarians Wizard Balloon Executioner Ice Wizard
Lightning
Knight Wizard Balloon Executioner Ice Wizard
Rocket
Barbarians Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Ice Wizard Freeze Barbarians Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Ice Wizard Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Executioner Wizard Ice Wizard
Barbarians
Balloon
Wizard
Knight Rage Balloon
Rage
Balloon Wizard
Freeze
Balloon
Balloon
Knight Rage Freeze Barbarians Wizard Executioner Ice Wizard
Executioner
Knight Balloon
Ice Wizard
Knight Balloon

Defense Synergies 2 3

Knight
Executioner Ice Wizard Wizard
Barbarians
Wizard
Knight Freeze Ice Wizard
Rage
Freeze
Wizard
Balloon
Executioner
Knight
Ice Wizard
Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Executioner
Barbarians Knight Executioner Ice Wizard
Barbarians Knight Freeze Executioner Ice Wizard
Barbarians Knight Ice Wizard
Barbarians
Freeze Executioner Ice Wizard
Wizard Freeze Executioner Ice Wizard
Barbarians
Barbarians Ice Wizard
Knight Barbarians Ice Wizard
Barbarians Executioner Ice Wizard Knight Wizard Freeze
Executioner Wizard Ice Wizard
Barbarians Knight Wizard Freeze Ice Wizard
Wizard Executioner Barbarians Freeze
Barbarians Knight
Barbarians Freeze
Barbarians Wizard Knight Executioner
Knight Barbarians Wizard Executioner Ice Wizard
Wizard Freeze Executioner Knight Barbarians Ice Wizard
Barbarians
Wizard Knight Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Knight Wizard Executioner
Barbarians Knight
Knight Barbarians
Barbarians Knight Executioner
Wizard Executioner Freeze Ice Wizard
Knight Barbarians Ice Wizard
Knight Barbarians
Freeze Knight Barbarians
Barbarians
Knight Barbarians
Barbarians
Barbarians Knight Wizard Executioner
Wizard Barbarians Executioner
Barbarians Knight Freeze Executioner
Executioner Barbarians Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Executioner Ice Wizard
Knight Barbarians Freeze
Wizard Executioner
Wizard Executioner Freeze Ice Wizard
Wizard Executioner
Wizard Freeze Executioner Ice Wizard
Wizard
Knight Wizard
Wizard Executioner
Knight Executioner
Freeze
Wizard Executioner
Wizard Executioner
Freeze
Wizard Executioner
Wizard
Wizard
Barbarians
Freeze Wizard Executioner Ice Wizard
Wizard Executioner Ice Wizard
Wizard
Wizard Executioner Ice Wizard
Wizard Freeze
Wizard
Freeze
Wizard
Barbarians Freeze
Wizard Executioner Ice Wizard
Freeze
Knight Wizard Executioner
Wizard Executioner
Executioner
Freeze
Executioner
Freeze Executioner

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