My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Prince Sparky
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Prince Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Hog Rider Skeleton Army Prince Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army Prince Sparky
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Wizard Prince Sparky
Rocket
Minion Horde Hog Rider Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Hog Rider Minion Horde Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Prince
Minion Horde
Rage Hog Rider Prince Sparky
Hog Rider
Arrows Rage Minion Horde Wizard Prince
Wizard
Hog Rider Rage Prince Sparky
Rage
Minion Horde Hog Rider Sparky Wizard Prince
Skeleton Army
Sparky
Prince
Arrows Minion Horde Hog Rider Wizard Rage
Sparky
Arrows Rage Minion Horde Wizard Skeleton Army

Defense Synergies 0 7

Arrows
Prince Sparky
Minion Horde
Sparky
Hog Rider
Wizard
Skeleton Army Prince
Rage
Skeleton Army
Wizard Prince Sparky
Prince
Arrows Wizard Skeleton Army
Sparky
Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Prince
Minion Horde Skeleton Army Prince Sparky
Minion Horde Skeleton Army Prince Sparky
Arrows Skeleton Army Prince Sparky
Arrows Skeleton Army
Minion Horde Arrows Wizard
Arrows Sparky
Minion Horde Sparky Skeleton Army Prince
Skeleton Army Minion Horde Prince Sparky
Minion Horde Skeleton Army Arrows Wizard
Arrows Minion Horde Wizard
Minion Horde Skeleton Army Prince Sparky Wizard
Wizard Skeleton Army Sparky Arrows Minion Horde Prince
Skeleton Army Sparky Minion Horde Prince
Minion Horde Skeleton Army Prince Sparky
Minion Horde Wizard Sparky Arrows Skeleton Army Prince
Arrows Minion Horde Wizard Skeleton Army Prince
Arrows Wizard
Sparky Prince
Wizard Skeleton Army Arrows Minion Horde Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Sparky
Arrows Wizard Prince
Skeleton Army Minion Horde Prince Sparky
Skeleton Army Prince Minion Horde Sparky
Minion Horde Skeleton Army Prince Sparky
Arrows Wizard Minion Horde
Skeleton Army Prince Sparky Minion Horde
Minion Horde Skeleton Army Prince Sparky
Minion Horde Skeleton Army Prince Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Prince Sparky
Skeleton Army Arrows Prince
Skeleton Army Prince Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Minion Horde Prince
Arrows Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Prince Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard
Minion Horde Prince Sparky
Arrows Minion Horde Wizard Prince Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Prince Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Prince Sparky
Arrows Wizard
Minion Horde Prince Sparky
Arrows Wizard
Prince Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde
Arrows Wizard Sparky
Arrows Wizard Prince Sparky
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Sparky
Minion Horde Prince Sparky
Arrows Wizard Sparky
Minion Horde Skeleton Army Prince
Arrows Wizard
Arrows
Minion Horde Wizard Prince Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Prince Sparky
Minion Horde Sparky
Prince Sparky

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