My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde
Giant Snowball
Bomber Minion Horde Mega Minion
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Mega Minion Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Bomber Minion Horde Mega Minion Wizard
Poison
Bomber Minion Horde Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Mega Minion Fireball Mini P.E.K.K.A Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Mega Minion Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Rage
Mega Minion
Fireball
Fireball
Mega Minion
Mini P.E.K.K.A
Bomber Wizard Rage
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Minion Horde Mini P.E.K.K.A Wizard
P.E.K.K.A
Bomber Wizard

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Mega Minion
Wizard
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Fireball Wizard
Wizard
Mega Minion Mini P.E.K.K.A P.E.K.K.A
Rage
P.E.K.K.A
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Mega Minion Fireball Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Mega Minion
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Mega Minion
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Mega Minion
Bomber Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bomber Mega Minion
Minion Horde Mega Minion Fireball Wizard
Fireball P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Bomber Minion Horde Mini P.E.K.K.A
Minion Horde Bomber Mega Minion Fireball Wizard
Minion Horde Mega Minion Fireball Wizard
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Fireball Wizard
Bomber Fireball Wizard Minion Horde Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Bomber Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bomber Minion Horde Mega Minion Wizard
Wizard Bomber Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Bomber Mega Minion Mini P.E.K.K.A Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Fireball Wizard Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Minion Horde Mega Minion
P.E.K.K.A Minion Horde Mega Minion Mini P.E.K.K.A
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Fireball
Bomber Minion Horde Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A
Bomber Minion Horde Mega Minion Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Bomber Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Mega Minion
Bomber Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bomber Minion Horde Mini P.E.K.K.A
Bomber Mega Minion Fireball Mini P.E.K.K.A Wizard
Bomber Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Bomber Fireball Wizard
Minion Horde Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Mega Minion Fireball Wizard
Minion Horde Mega Minion Fireball Mini P.E.K.K.A
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Minion Horde Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Minion Horde Mega Minion Mini P.E.K.K.A Wizard
Bomber Fireball Wizard
Fireball
Minion Horde Mega Minion P.E.K.K.A
Minion Horde Fireball
Fireball
Fireball

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