My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Hut
Zap
Goblin Gang Minion Horde Royal Giant Goblin Hut
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Wizard
The Log
Goblin Gang Barbarians Royal Giant Goblin Hut
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Goblin Gang Minion Horde Goblin Hut
Royal Delivery
Goblin Gang Barbarians Minion Horde Goblin Hut Wizard
Fireball
Goblin Gang Barbarians Minion Horde Goblin Hut Wizard
Poison
Goblin Gang Barbarians Minion Horde Goblin Hut Wizard
Lightning
Goblin Hut Wizard
Rocket
Barbarians Minion Horde Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Barbarians Minion Horde Goblin Hut Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Goblin Gang Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Goblin Hut
Barbarians
Minion Horde
Rage Royal Giant
Royal Giant
Goblin Gang Minion Horde Goblin Hut Wizard The Log
Goblin Hut
Goblin Gang Royal Giant The Log
Wizard
Royal Giant Rage
Rage
Minion Horde Wizard
The Log
Royal Giant Goblin Hut

Defense Synergies 0 7

Goblin Gang
Barbarians Goblin Hut The Log
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians The Log
Royal Giant
Goblin Hut
Goblin Gang Wizard
Wizard
Goblin Hut The Log
Rage
The Log
Goblin Gang Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard The Log
Barbarians Minion Horde Goblin Gang Goblin Hut The Log
Goblin Gang Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Goblin Gang
Barbarians The Log
Goblin Gang The Log
Minion Horde Goblin Gang Goblin Hut Wizard
Barbarians The Log
Barbarians Minion Horde Goblin Gang Goblin Hut
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Goblin Hut Wizard The Log
Minion Horde Goblin Gang Goblin Hut Wizard
Barbarians Minion Horde Goblin Hut Goblin Gang Wizard The Log
Wizard Goblin Gang Barbarians Minion Horde Goblin Hut The Log
Barbarians Goblin Gang Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Gang Goblin Hut The Log
Barbarians Minion Horde Wizard Goblin Gang Goblin Hut
Goblin Gang Barbarians Minion Horde Goblin Hut Wizard The Log
Wizard The Log Barbarians Goblin Hut
Barbarians Goblin Hut
Goblin Gang Wizard Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblin Hut
Goblin Gang Wizard The Log
Goblin Gang Barbarians Minion Horde Goblin Hut The Log
Goblin Gang Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde Goblin Hut
Wizard Goblin Gang Minion Horde Goblin Hut
Goblin Gang Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde
Minion Horde Barbarians Goblin Hut The Log
Goblin Gang Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians The Log
Barbarians Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Goblin Hut Minion Horde The Log
Barbarians Minion Horde Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde Goblin Hut The Log
Barbarians The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Minion Horde
Minion Horde Wizard The Log
Wizard
Goblin Hut The Log
Minion Horde
Goblin Hut The Log
Minion Horde Goblin Hut Wizard The Log
Minion Horde Goblin Hut Wizard The Log
Minion Horde
Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Barbarians Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Goblin Gang Barbarians Goblin Hut
Wizard
The Log
Goblin Gang Minion Horde Wizard
The Log Wizard
Minion Horde
Goblin Gang Minion Horde The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: