My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde
Giant Snowball
Bats Minions Minion Horde Baby Dragon
Zap
Bats Minions Minion Horde
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Bats Minions Minion Horde
Royal Delivery
Bats Minions Minion Horde Wizard Baby Dragon
Fireball
Minions Minion Horde Wizard Baby Dragon
Poison
Bats Minions Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Fireball Baby Dragon Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Minions Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Rage Baby Dragon Golem
Minions
Rage Bats Baby Dragon Golem
Minion Horde
Rage Golem
Fireball
Golem Baby Dragon
Wizard
Rage Golem
Rage
Minions Minion Horde Bats Wizard
Baby Dragon
Golem Bats Minions Fireball
Golem
Fireball Baby Dragon Bats Minions Minion Horde Wizard

Defense Synergies 0 3

Bats
Minions Baby Dragon
Minions
Bats Baby Dragon
Minion Horde
Fireball
Wizard
Rage
Baby Dragon
Bats Minions
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Wizard Baby Dragon
Minion Horde Bats Minions
Minion Horde Bats Minions
Minion Horde Bats Minions
Fireball
Fireball Bats Minions Baby Dragon
Bats Minions Minion Horde Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Minions
Minion Horde
Bats Minions Minion Horde Fireball Wizard Baby Dragon
Minions Minion Horde Bats Fireball Wizard Baby Dragon
Minion Horde Bats Minions Fireball Wizard
Fireball Wizard Bats Minions Minion Horde Baby Dragon
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Bats Minions Fireball
Fireball Bats Minions Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Bats Minions Fireball
Wizard Bats Minions Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Wizard Baby Dragon
Bats Minions Minion Horde
Bats Minion Horde Fireball
Minion Horde
Fireball Wizard Bats Minions Minion Horde Baby Dragon
Bats Minions Minion Horde Fireball
Minion Horde
Minion Horde Bats Minions Fireball Baby Dragon
Minion Horde
Bats Minions Minion Horde
Fireball
Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Baby Dragon
Bats Minions Minion Horde Fireball Baby Dragon
Bats Minions Minion Horde Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Bats Minions Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Minions Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minions Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Bats Minions Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Minions Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Minion Horde Fireball Wizard Baby Dragon
Bats Minions Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Bats Minions Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde
Bats Minions Minion Horde Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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