My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Valkyrie Wizard Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Wizard Baby Dragon Witch Ice Wizard
Fireball
Hog Rider Wizard Baby Dragon Witch Ice Wizard
Poison
Wizard Witch Ice Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon Witch Ice Wizard
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Ice Wizard Valkyrie Hog Rider Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Ice Wizard Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard Witch Ice Wizard
Valkyrie
Hog Rider Wizard Baby Dragon Witch
Hog Rider
Knight Valkyrie Rage Wizard Baby Dragon Witch
Wizard
Knight Valkyrie Hog Rider Rage
Rage
Hog Rider Witch Wizard
Baby Dragon
Knight Valkyrie Hog Rider Witch Ice Wizard
Witch
Rage Knight Valkyrie Hog Rider Baby Dragon
Ice Wizard
Knight Baby Dragon

Defense Synergies 2 10

Knight
Ice Wizard Wizard Baby Dragon Witch
Valkyrie
Wizard Baby Dragon Witch Ice Wizard
Hog Rider
Wizard
Knight Valkyrie Ice Wizard
Rage
Baby Dragon
Ice Wizard Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Witch Ice Wizard
Witch Knight Valkyrie Ice Wizard
Witch Knight Valkyrie Ice Wizard
Valkyrie
Valkyrie Baby Dragon Ice Wizard
Wizard Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon
Witch Ice Wizard
Knight Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Knight Wizard Baby Dragon
Wizard Baby Dragon Witch Ice Wizard
Knight Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Baby Dragon Witch
Knight
Wizard Knight Valkyrie Witch
Knight Valkyrie Wizard Baby Dragon Witch Ice Wizard
Valkyrie Wizard Baby Dragon Witch Knight Ice Wizard
Valkyrie Wizard Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch
Wizard Baby Dragon Witch Ice Wizard
Knight Valkyrie Witch Ice Wizard
Knight Valkyrie
Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch
Valkyrie
Knight Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Knight Valkyrie Baby Dragon
Valkyrie Wizard Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Knight Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch
Wizard Baby Dragon Ice Wizard
Wizard
Knight Valkyrie Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch Ice Wizard
Witch
Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch Ice Wizard
Wizard Witch
Wizard
Wizard
Witch
Wizard Baby Dragon Witch Ice Wizard
Knight Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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