My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Musketeer Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
The Log
Elite Barbarians Musketeer Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
Fireball
Elite Barbarians Musketeer Witch Bandit
Poison
Bats Musketeer Witch
Lightning
Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Bandit Musketeer Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Bandit

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Elite Barbarians Rage Bandit
Knight
Bats Musketeer Elite Barbarians Witch
Elite Barbarians
Valkyrie Rage Bats Knight Bandit
Musketeer
Knight Valkyrie Bandit
Valkyrie
Bats Elite Barbarians Musketeer Witch Bandit
Rage
Elite Barbarians Witch Bats
Witch
Rage Knight Valkyrie Bandit
Bandit
Bats Elite Barbarians Musketeer Valkyrie Witch

Defense Synergies 4 8

Bats
Knight Musketeer Valkyrie Bandit
Knight
Bats Musketeer Witch
Elite Barbarians
Valkyrie
Musketeer
Knight Valkyrie Bats Bandit
Valkyrie
Elite Barbarians Musketeer Bats Witch Bandit
Rage
Witch
Knight Valkyrie Bandit
Bandit
Bats Musketeer Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Elite Barbarians Bats Knight Musketeer Valkyrie Witch Bandit
Witch Bats Knight Elite Barbarians Musketeer Valkyrie Bandit
Elite Barbarians Witch Bats Knight Musketeer Valkyrie Bandit
Elite Barbarians Valkyrie
Bats Musketeer Valkyrie Bandit
Bats Musketeer Witch
Musketeer Valkyrie Bandit
Witch Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Valkyrie Bandit
Bats Valkyrie Witch Knight Musketeer Bandit
Musketeer Bats Witch
Bats Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
Valkyrie Bats Witch
Elite Barbarians Knight Bandit
Elite Barbarians Bandit
Bats Knight Elite Barbarians Musketeer Valkyrie Witch
Bats Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
Valkyrie Witch Bats Knight Musketeer Bandit
Elite Barbarians Musketeer
Valkyrie Bats Knight Elite Barbarians Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch Bandit
Bandit Knight Elite Barbarians Musketeer Valkyrie
Bandit Bats Knight Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Bats Knight Elite Barbarians Musketeer Bandit
Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
Bats Musketeer Witch
Bats Knight Elite Barbarians Musketeer Valkyrie Witch Bandit
Knight Elite Barbarians Valkyrie
Bats Knight Elite Barbarians Valkyrie Witch Bandit
Witch Musketeer
Bats Knight Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Witch Bandit
Musketeer Valkyrie Witch
Elite Barbarians Witch Bats Knight Musketeer Valkyrie
Bats Valkyrie Elite Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Bandit
Musketeer Bandit
Bandit
Knight Musketeer Valkyrie
Valkyrie
Bats Musketeer Witch
Musketeer Witch
Bandit
Bats Elite Barbarians Musketeer
Knight Musketeer Valkyrie Bandit
Musketeer
Knight Elite Barbarians Musketeer Bandit
Musketeer Bandit
Elite Barbarians Musketeer
Musketeer Witch Bandit
Musketeer Bandit
Bats
Musketeer Bandit
Valkyrie Witch
Musketeer
Musketeer
Musketeer
Valkyrie Witch
Witch
Musketeer Witch Bandit
Musketeer Witch Bandit
Musketeer Bandit
Elite Barbarians Bats Musketeer Witch
Bats Musketeer Witch
Elite Barbarians
Musketeer Bandit
Bats Musketeer Witch Bandit
Musketeer Witch
Knight Musketeer Valkyrie
Musketeer
Elite Barbarians Musketeer
Bats Elite Barbarians Musketeer Witch
Bats Musketeer Witch
Musketeer Witch Bandit

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