My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Witch
The Log
Fire Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Ice Golem Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Rage The Log Valkyrie Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Golem Rage The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Ice Golem
Elite Barbarians
Valkyrie Rage Fire Spirit Ice Golem Wizard The Log
Ice Golem
Fire Spirit Elite Barbarians Witch
Valkyrie
Fire Spirit Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Witch Wizard
Witch
Rage Ice Golem Valkyrie
The Log
Elite Barbarians

Defense Synergies 1 14

Fire Spirit
Ice Golem Valkyrie The Log
Elite Barbarians
Valkyrie Ice Golem Wizard The Log
Ice Golem
Fire Spirit Elite Barbarians Wizard Witch The Log
Valkyrie
Elite Barbarians Fire Spirit Wizard Witch The Log
Wizard
Elite Barbarians Ice Golem Valkyrie The Log
Rage
Witch
Ice Golem Valkyrie The Log
The Log
Fire Spirit Elite Barbarians Ice Golem Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard The Log
Elite Barbarians Valkyrie Witch The Log
Witch Fire Spirit Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie
Elite Barbarians Valkyrie The Log
The Log Fire Spirit Valkyrie
Fire Spirit Wizard Witch
Ice Golem Valkyrie The Log
Witch Elite Barbarians
Elite Barbarians Fire Spirit Ice Golem Valkyrie
Valkyrie Witch Ice Golem Wizard The Log
Wizard Witch
Fire Spirit Elite Barbarians Valkyrie Wizard Witch The Log
Fire Spirit Valkyrie Wizard Witch The Log
Elite Barbarians
Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Witch
Fire Spirit Elite Barbarians Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Fire Spirit Ice Golem
Elite Barbarians
Valkyrie Wizard Fire Spirit Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Ice Golem Witch
Elite Barbarians Ice Golem Valkyrie Wizard The Log
Elite Barbarians Ice Golem Valkyrie Witch The Log
Valkyrie Elite Barbarians Ice Golem The Log
Elite Barbarians Valkyrie Witch
Fire Spirit Wizard Ice Golem Witch
Elite Barbarians Ice Golem Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Ice Golem Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie The Log
Elite Barbarians Ice Golem Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Ice Golem Valkyrie The Log
Valkyrie Elite Barbarians Ice Golem Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie The Log
The Log
The Log
Ice Golem Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit Ice Golem Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Ice Golem Wizard
The Log Wizard
Fire Spirit Elite Barbarians
Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem The Log
Wizard Witch The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
Ice Golem The Log Fire Spirit Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Elite Barbarians Fire Spirit Ice Golem Wizard Witch
Wizard Witch
Elite Barbarians
Wizard The Log
Wizard The Log
Fire Spirit Witch
Fire Spirit Wizard Witch
The Log
Valkyrie Wizard
The Log Ice Golem Wizard
Elite Barbarians
Elite Barbarians Witch The Log
Witch
Witch The Log

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