My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Baby Dragon Witch Balloon
Zap
Minions Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Skeleton Army Baby Dragon Witch Balloon
Fireball
Minions Skeleton Army Baby Dragon Witch Balloon
Poison
Minions Skeleton Army Witch Balloon
Lightning
Valkyrie Baby Dragon Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Valkyrie Baby Dragon Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Skeleton Army Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Baby Dragon Balloon
Valkyrie
Balloon Minions Baby Dragon Witch
Rage
Minions Witch Balloon
Skeleton Army
Baby Dragon
Minions Valkyrie Witch Balloon
Freeze
Balloon
Witch
Rage Valkyrie Baby Dragon
Balloon
Valkyrie Rage Freeze Minions Baby Dragon

Defense Synergies 1 7

Minions
Valkyrie Baby Dragon Freeze
Valkyrie
Minions Baby Dragon Freeze Witch
Rage
Skeleton Army
Freeze
Baby Dragon
Minions Valkyrie Witch
Freeze
Minions Valkyrie Skeleton Army
Witch
Valkyrie Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon
Skeleton Army Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie Freeze
Skeleton Army Witch Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Minions Valkyrie Baby Dragon
Minions Baby Dragon Freeze Witch
Valkyrie Baby Dragon
Witch Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Baby Dragon Freeze
Minions Baby Dragon Witch
Skeleton Army Minions Valkyrie Freeze Witch
Valkyrie Skeleton Army Minions Baby Dragon Freeze Witch
Skeleton Army
Skeleton Army Freeze
Minions Valkyrie Skeleton Army Witch
Minions Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Freeze Witch Minions
Valkyrie Skeleton Army Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Baby Dragon
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Minions Baby Dragon Freeze Witch
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Freeze Minions Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Minions Valkyrie Baby Dragon Freeze
Minions Valkyrie Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Baby Dragon
Baby Dragon
Valkyrie Freeze
Valkyrie Baby Dragon
Minions Baby Dragon Freeze Witch
Baby Dragon Witch
Baby Dragon Freeze
Minions
Valkyrie
Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Baby Dragon Witch
Baby Dragon
Freeze
Minions
Baby Dragon
Valkyrie Baby Dragon Witch
Minions Baby Dragon
Baby Dragon
Freeze Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Minions Freeze Witch
Freeze
Minions Skeleton Army Freeze Witch
Baby Dragon Witch
Freeze
Valkyrie Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch

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