My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Balloon
Giant Snowball
Minions Tombstone Balloon
Zap
Minions Tombstone Balloon
Barbarian Barrel
Elite Barbarians Tombstone Wizard
The Log
Elite Barbarians Tombstone
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Elite Barbarians Wizard Balloon
Fireball
Minions Elite Barbarians Tombstone Wizard Balloon
Poison
Minions Tombstone Wizard Balloon
Lightning
Elite Barbarians Tombstone Wizard Balloon
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tombstone Tornado Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tombstone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Balloon Minions
Minions
Rage Zap Elite Barbarians Balloon
Elite Barbarians
Zap Rage Minions Wizard
Tombstone
Wizard
Tornado Elite Barbarians Rage Balloon
Rage
Minions Elite Barbarians Balloon Wizard
Tornado
Zap Wizard Balloon
Balloon
Zap Rage Minions Wizard Tornado

Defense Synergies 1 7

Zap
Minions Elite Barbarians Tombstone Tornado
Minions
Zap Tombstone
Elite Barbarians
Zap Wizard
Tombstone
Zap Minions Wizard
Wizard
Tornado Elite Barbarians Tombstone
Rage
Tornado
Wizard Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Wizard
Elite Barbarians Zap Minions Tombstone
Tornado Minions Elite Barbarians Tombstone
Elite Barbarians Minions Tombstone
Elite Barbarians Tombstone Tornado
Tornado Zap Minions
Minions Tornado Zap Tombstone Wizard
Zap
Minions Elite Barbarians Tombstone Tornado
Elite Barbarians Tornado
Minions Zap Tombstone Wizard Tornado
Minions Zap Wizard Tornado
Tombstone Zap Minions Elite Barbarians Wizard
Wizard Zap Minions Tombstone Tornado
Elite Barbarians Tombstone
Tornado Zap Elite Barbarians
Wizard Minions Elite Barbarians Tombstone Tornado
Tombstone Zap Minions Elite Barbarians Wizard Tornado
Zap Wizard Tornado Minions Tombstone
Elite Barbarians Tornado
Wizard Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone
Zap Elite Barbarians Wizard
Tombstone Zap Minions Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Tombstone
Wizard Zap Minions Tornado
Minions Elite Barbarians Tombstone
Elite Barbarians
Zap Minions Elite Barbarians Tombstone Tornado
Tombstone
Minions Elite Barbarians Tombstone
Zap Elite Barbarians Tornado
Elite Barbarians Tombstone Wizard
Wizard
Elite Barbarians Tombstone Zap Minions Tornado
Minions Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Elite Barbarians Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Minions
Zap Wizard
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Minions Tombstone
Zap Wizard Tornado
Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Minions Elite Barbarians Tornado
Zap Tornado
Zap Tornado

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