My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Witch Executioner Magic Archer Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Executioner Magic Archer Sparky
Fireball
Witch Executioner Magic Archer Sparky
Poison
Witch Executioner Magic Archer Sparky
Lightning
Witch Executioner Magic Archer Sparky
Rocket
Witch Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Poison Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Poison Magic Archer Witch Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tornado Poison

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Witch Sparky
Tornado
Executioner Magic Archer Sparky Poison Witch The Log
Poison
Tornado The Log
Witch
Rage Tornado
Executioner
Tornado The Log
The Log
Tornado Poison Executioner Magic Archer Sparky
Magic Archer
Tornado The Log
Sparky
Rage Tornado The Log

Defense Synergies 3 10

Rage
Tornado
Executioner Magic Archer Sparky Poison Witch The Log Sparky
Poison
Tornado The Log Sparky
Witch
Tornado The Log
Executioner
Tornado The Log
The Log
Tornado Poison Witch Executioner Magic Archer Sparky
Magic Archer
Tornado The Log
Sparky
Tornado Tornado Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Magic Archer Sparky
Sparky Witch Executioner The Log
Tornado Witch Sparky Executioner
Witch Sparky
Tornado Poison The Log Sparky
Tornado The Log Executioner Magic Archer
Tornado Poison Witch Executioner Magic Archer
Poison The Log Magic Archer Sparky
Witch Sparky Tornado
Tornado Sparky
Poison Witch Executioner Tornado The Log Magic Archer
Executioner Tornado Poison Witch Magic Archer
Sparky Witch The Log
Executioner Sparky Tornado Poison Witch The Log Magic Archer
Sparky
Tornado The Log Sparky
Sparky Tornado Poison Witch Executioner
Tornado Witch Executioner The Log Magic Archer
Tornado Poison Witch Executioner The Log Magic Archer
Sparky Tornado
Poison Witch Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Sparky
Poison Executioner The Log Magic Archer
Witch The Log Sparky
Tornado The Log Sparky
Witch Executioner Sparky
Poison Executioner Tornado Witch Magic Archer
Sparky Witch
Sparky
Tornado Poison Witch The Log Magic Archer Sparky
Witch Sparky
Witch Sparky
Tornado Poison The Log
Witch Executioner Sparky
Witch Executioner Magic Archer Sparky
Witch Sparky Tornado Poison Executioner The Log Magic Archer
Poison Executioner Witch The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log Sparky
Poison Tornado Executioner The Log Magic Archer
Poison The Log Magic Archer Sparky
Poison The Log Sparky
Poison Executioner The Log Magic Archer Sparky
Poison Executioner Tornado Witch Magic Archer
Tornado Poison Witch Executioner The Log Magic Archer Sparky
Poison The Log Tornado Executioner Magic Archer
Poison The Log Tornado
Tornado Poison Sparky
Poison Tornado The Log Magic Archer Sparky
Poison Tornado Executioner Magic Archer
Poison Executioner The Log Magic Archer Sparky
Poison Magic Archer
Poison The Log Magic Archer Sparky
Poison Witch Executioner The Log Magic Archer Sparky
Magic Archer Poison Executioner The Log Sparky
Tornado Poison Sparky
Sparky
Poison Executioner The Log Magic Archer Sparky
Tornado Poison Witch The Log Magic Archer
Poison The Log Magic Archer Sparky
Tornado Poison
Tornado The Log Sparky
Poison The Log
Tornado Poison The Log Witch Executioner Magic Archer Sparky
Witch
Poison The Log Tornado Witch Executioner Magic Archer Sparky
Tornado Poison Witch The Log Magic Archer Sparky
Poison Tornado The Log Magic Archer Sparky
Poison Tornado Witch Executioner Magic Archer Sparky
Poison Witch
Sparky
Poison The Log Magic Archer Sparky
Poison Magic Archer Sparky
Sparky
Poison The Log Magic Archer Sparky
Witch Magic Archer
Poison Tornado Witch Executioner Magic Archer
The Log
Poison Executioner Magic Archer Sparky
The Log Poison Executioner Magic Archer
Tornado Poison Sparky
Executioner Sparky
Tornado Poison Witch The Log Magic Archer Sparky
Tornado Poison Witch Executioner Magic Archer
Poison Tornado Witch Executioner The Log Magic Archer Sparky

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