My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Dart Goblin
The Log
Dart Goblin
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin
Fireball
Dart Goblin
Poison
Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Barbarian Barrel Rage Dart Goblin Tornado Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Barbarian Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Barbarian Barrel Rage
Zap
Mirror Tornado Bats Dart Goblin Barbarian Barrel Mega Knight
Dart Goblin
Zap Mirror Barbarian Barrel Mega Knight
Mirror
Zap Dart Goblin Barbarian Barrel Tornado
Barbarian Barrel
Bats Zap Dart Goblin Mirror Tornado Mega Knight
Rage
Bats
Tornado
Zap Mirror Barbarian Barrel Mega Knight
Mega Knight
Bats Zap Dart Goblin Barbarian Barrel Tornado

Defense Synergies 4 15

Bats
Zap Dart Goblin Barbarian Barrel Mega Knight
Zap
Mirror Mega Knight Bats Dart Goblin Barbarian Barrel Tornado
Dart Goblin
Bats Zap Mirror Barbarian Barrel Tornado Mega Knight
Mirror
Zap Barbarian Barrel Tornado Dart Goblin Mega Knight
Barbarian Barrel
Mirror Bats Zap Dart Goblin Tornado Mega Knight
Rage
Tornado
Mirror Zap Dart Goblin Barbarian Barrel Mega Knight
Mega Knight
Zap Bats Dart Goblin Mirror Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Barbarian Barrel
Bats Zap Dart Goblin Mega Knight
Tornado Mega Knight Bats Dart Goblin
Bats Dart Goblin Mega Knight
Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Tornado Zap
Zap Dart Goblin Barbarian Barrel Mega Knight
Tornado
Tornado Dart Goblin Barbarian Barrel Mega Knight
Bats Dart Goblin Zap Barbarian Barrel Tornado Mega Knight
Bats Zap Dart Goblin Tornado
Mega Knight Bats Zap
Mega Knight Bats Zap Dart Goblin Barbarian Barrel Tornado
Mega Knight
Tornado Zap Mega Knight
Mega Knight Bats Tornado
Mega Knight Bats Zap Dart Goblin Barbarian Barrel Tornado
Zap Barbarian Barrel Tornado Bats Dart Goblin Mega Knight
Dart Goblin Tornado
Mega Knight Bats Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Barbarian Barrel Tornado
Mega Knight
Bats Zap Dart Goblin Tornado
Bats Dart Goblin
Mega Knight
Zap Mega Knight Bats Barbarian Barrel Tornado
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap Tornado
Mega Knight
Dart Goblin Mega Knight
Bats Zap Dart Goblin Barbarian Barrel Tornado
Bats Mega Knight Zap Dart Goblin Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel Tornado
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Bats Zap Dart Goblin Tornado
Dart Goblin Tornado
Zap Dart Goblin Barbarian Barrel Tornado
Zap Dart Goblin Tornado
Bats Tornado
Zap Dart Goblin Barbarian Barrel Tornado
Zap Dart Goblin Tornado
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Mega Knight
Barbarian Barrel Tornado
Bats
Zap Dart Goblin Barbarian Barrel Mega Knight
Zap Dart Goblin Barbarian Barrel Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap Barbarian Barrel
Zap Tornado Barbarian Barrel Mega Knight
Zap Dart Goblin Barbarian Barrel Tornado
Zap Tornado Mega Knight
Zap Dart Goblin Barbarian Barrel Tornado
Bats Zap Dart Goblin Tornado
Zap Bats Dart Goblin
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Dart Goblin Barbarian Barrel
Zap Dart Goblin Tornado
Barbarian Barrel
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Tornado
Dart Goblin Mega Knight
Zap Bats Dart Goblin Tornado
Bats Zap Dart Goblin Tornado
Zap Dart Goblin Barbarian Barrel Tornado Mega Knight

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