My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Baby Dragon Balloon
Zap
Guards Balloon
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Balloon Electro Wizard
Fireball
Baby Dragon Balloon Electro Wizard
Poison
Guards Balloon Electro Wizard
Lightning
Baby Dragon Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Baby Dragon Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Tornado Baby Dragon Poison Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Tornado Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon Electro Wizard
Guards
Tornado
Baby Dragon Poison Balloon Mega Knight
Baby Dragon
Tornado Poison Balloon Electro Wizard Mega Knight
Poison
Tornado Baby Dragon Balloon Mega Knight
Balloon
Rage Tornado Baby Dragon Poison Electro Wizard Mega Knight
Electro Wizard
Rage Baby Dragon Balloon Mega Knight
Mega Knight
Tornado Baby Dragon Poison Balloon Electro Wizard

Defense Synergies 0 11

Rage
Guards
Baby Dragon Poison Electro Wizard
Tornado
Baby Dragon Poison Electro Wizard Mega Knight
Baby Dragon
Guards Tornado Mega Knight
Poison
Guards Tornado Electro Wizard Mega Knight
Balloon
Electro Wizard
Guards Tornado Poison Mega Knight
Mega Knight
Tornado Baby Dragon Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Tornado Mega Knight Electro Wizard
Guards Electro Wizard Mega Knight
Tornado Poison Mega Knight
Tornado Guards Baby Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Baby Dragon Poison
Baby Dragon Poison Electro Wizard Mega Knight
Tornado
Guards Tornado Electro Wizard Mega Knight
Guards Poison Electro Wizard Tornado Baby Dragon Mega Knight
Tornado Baby Dragon Poison Electro Wizard
Mega Knight Guards Electro Wizard
Mega Knight Guards Tornado Baby Dragon Poison Electro Wizard
Electro Wizard Mega Knight
Tornado Electro Wizard Mega Knight
Mega Knight Tornado Poison Electro Wizard
Mega Knight Guards Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison Guards Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Guards Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Poison Electro Wizard Baby Dragon Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Tornado Electro Wizard
Guards Mega Knight
Poison Tornado Baby Dragon Electro Wizard
Guards Electro Wizard
Mega Knight
Electro Wizard Mega Knight Tornado Baby Dragon Poison
Guards
Mega Knight Guards
Mega Knight Guards Tornado Poison Electro Wizard
Mega Knight Guards
Baby Dragon Mega Knight
Guards Electro Wizard Tornado Baby Dragon Poison
Poison Mega Knight Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Baby Dragon Poison
Guards Poison
Poison Baby Dragon Mega Knight
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Guards Tornado Poison Electro Wizard
Poison Tornado Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Mega Knight
Tornado Poison
Baby Dragon Poison Electro Wizard Mega Knight
Tornado Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon Mega Knight
Poison Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison Mega Knight
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Electro Wizard Guards Poison
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Guards
Poison Tornado Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard Mega Knight
Baby Dragon Poison
Tornado Poison
Mega Knight
Guards Tornado Baby Dragon Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Electro Wizard Mega Knight

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