My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Miner
Giant Snowball
Archers Barbarians Mega Minion Miner
Zap
Archers Royal Giant
Barbarian Barrel
Archers Tesla Barbarians
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Tesla Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Miner
Fireball
Archers Tesla Barbarians Mega Minion
Poison
Archers Barbarians Mega Minion
Lightning
Tesla Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Mega Minion Miner Tesla Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Mega Minion Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Miner
Tesla
Barbarians
Royal Giant
Fireball Miner Archers Mega Minion
Mega Minion
Royal Giant Fireball Miner
Fireball
Royal Giant Mega Minion Miner
Rage
Miner
Royal Giant Archers Mega Minion Fireball

Defense Synergies 0 6

Archers
Tesla Mega Minion
Tesla
Archers Mega Minion Fireball
Barbarians
Royal Giant
Mega Minion
Archers Tesla Miner
Fireball
Tesla Miner
Rage
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball
Barbarians Tesla Mega Minion
Tesla Barbarians Archers Mega Minion
Tesla Barbarians Mega Minion
Barbarians Fireball
Fireball Archers Tesla Mega Minion
Tesla Mega Minion Archers Fireball
Tesla Barbarians Fireball
Tesla Barbarians
Archers Tesla Barbarians Miner
Archers Barbarians Tesla Mega Minion Fireball
Tesla Mega Minion Archers Fireball
Tesla Barbarians Fireball
Fireball Tesla Barbarians Mega Minion
Barbarians Tesla
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Fireball Archers Barbarians Mega Minion
Archers Tesla Barbarians Mega Minion Fireball
Barbarians Tesla
Archers Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Fireball
Fireball Archers Tesla Mega Minion Miner
Barbarians
Tesla Barbarians Fireball
Barbarians Tesla
Fireball Archers Tesla
Archers Tesla Barbarians Mega Minion Fireball
Tesla Barbarians
Barbarians Mega Minion Fireball
Tesla Barbarians Mega Minion
Tesla Barbarians Mega Minion
Barbarians Fireball
Barbarians Tesla Fireball
Archers Tesla Barbarians Fireball
Tesla Barbarians Archers Mega Minion Fireball
Archers Tesla Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball
Fireball
Fireball Mega Minion
Archers
Fireball
Fireball Miner
Fireball
Miner Fireball
Fireball Archers
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Mega Minion Fireball
Fireball Miner
Fireball
Fireball
Barbarians Fireball
Fireball
Mega Minion
Fireball Miner
Fireball Miner
Fireball Miner
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball Miner
Fireball
Fireball
Archers Barbarians Fireball
Fireball Archers Mega Minion
Fireball
Fireball Miner Mega Minion
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball Miner

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