My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Barbarians Musketeer Goblin Hut
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
The Log
Spear Goblins Barbarians Musketeer Goblin Hut
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
Fireball
Barbarians Musketeer Goblin Hut Ice Wizard
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
Lightning
Musketeer Goblin Hut Ice Wizard
Rocket
Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Ice Wizard Fireball Musketeer Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Ice Wizard Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Goblin Hut
Barbarians
Fireball
Giant
Musketeer
Giant Goblin Hut
Giant
Musketeer Rage Spear Goblins Fireball Goblin Hut Ice Wizard
Goblin Hut
Spear Goblins Musketeer Giant Ice Wizard
Rage
Giant
Ice Wizard
Giant Goblin Hut

Defense Synergies 0 9

Spear Goblins
Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians
Spear Goblins
Fireball
Musketeer Goblin Hut Ice Wizard
Musketeer
Spear Goblins Fireball Goblin Hut
Giant
Goblin Hut
Spear Goblins Fireball Musketeer Ice Wizard
Rage
Ice Wizard
Spear Goblins Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians Goblin Hut Musketeer Ice Wizard
Barbarians Goblin Hut Musketeer Ice Wizard
Barbarians Fireball
Fireball Spear Goblins Musketeer Ice Wizard
Musketeer Spear Goblins Fireball Goblin Hut Ice Wizard
Barbarians Fireball Musketeer
Barbarians Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Spear Goblins Fireball Musketeer Goblin Hut
Musketeer Spear Goblins Fireball Goblin Hut Ice Wizard
Barbarians Goblin Hut Fireball Musketeer Ice Wizard
Fireball Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Fireball Musketeer Goblin Hut
Fireball Spear Goblins Barbarians Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Fireball Musketeer Goblin Hut Ice Wizard
Barbarians Musketeer Goblin Hut
Spear Goblins Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Goblin Hut
Fireball Musketeer
Barbarians Spear Goblins Musketeer Goblin Hut
Barbarians Fireball Musketeer
Barbarians Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Fireball Musketeer Goblin Hut Ice Wizard
Barbarians
Spear Goblins Barbarians Fireball Goblin Hut
Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Goblin Hut Spear Goblins Fireball Musketeer
Barbarians Fireball Musketeer Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Ice Wizard
Fireball Goblin Hut
Barbarians Fireball Musketeer
Fireball
Fireball Spear Goblins Musketeer Ice Wizard
Musketeer
Fireball Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut
Spear Goblins Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Ice Wizard
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Barbarians Fireball Musketeer Goblin Hut
Fireball Musketeer Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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