My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Balloon
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Skeleton Army Balloon
Zap
Fire Spirit Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Skeleton Army Executioner
The Log
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Skeleton Army Balloon Executioner
Fireball
Goblin Gang Hog Rider Skeleton Army Balloon Executioner
Poison
Goblin Gang Skeleton Army Balloon Executioner
Lightning
Balloon Executioner
Rocket
Hog Rider Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Gang Skeleton Army Fireball Hog Rider Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Goblin Gang Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Balloon
Goblin Gang
Hog Rider Balloon
Fireball
Hog Rider
Hog Rider
Fire Spirit Goblin Gang Fireball Rage Balloon Executioner
Rage
Hog Rider Balloon
Skeleton Army
Balloon
Rage Fire Spirit Goblin Gang Hog Rider Executioner
Executioner
Hog Rider Balloon

Defense Synergies 0 2

Fire Spirit
Goblin Gang
Skeleton Army
Fireball
Hog Rider
Rage
Skeleton Army
Goblin Gang Executioner
Balloon
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Skeleton Army Goblin Gang Executioner
Goblin Gang Skeleton Army Fire Spirit Executioner
Skeleton Army Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Fire Spirit Executioner
Fire Spirit Goblin Gang Fireball Executioner
Fireball
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit
Goblin Gang Skeleton Army Executioner Fireball
Executioner Goblin Gang Fireball
Skeleton Army Fire Spirit Goblin Gang Fireball
Fire Spirit Fireball Skeleton Army Executioner Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Goblin Gang Fireball Skeleton Army Executioner
Fire Spirit Fireball Goblin Gang Skeleton Army Executioner
Executioner Fire Spirit Fireball
Goblin Gang Skeleton Army Fire Spirit Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Goblin Gang Executioner
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fireball
Goblin Gang Skeleton Army Executioner
Fire Spirit Fireball Executioner Goblin Gang
Goblin Gang Skeleton Army Fireball
Skeleton Army
Fireball Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Executioner
Fireball Skeleton Army Executioner
Goblin Gang Skeleton Army Fireball Executioner
Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit
Fire Spirit Executioner
Fireball Fire Spirit Executioner
Fireball
Fire Spirit Goblin Gang Fireball
Fireball
Fireball Fire Spirit Executioner
Fire Spirit Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fire Spirit Fireball Executioner
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fire Spirit Fireball Executioner
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Goblin Gang Fireball Skeleton Army
Fireball Fire Spirit Executioner
Fireball
Fireball Goblin Gang Executioner
Fireball Executioner
Fireball
Executioner
Goblin Gang Fireball
Fireball Executioner
Fireball Executioner

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