My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Bandit
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch Prince Bandit
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch Bandit
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch Prince Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch Prince Bandit
Fireball
Musketeer Skeleton Army Witch Bandit
Poison
Musketeer Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Witch Prince Bandit
Rocket
Musketeer Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Mini P.E.K.K.A Musketeer Valkyrie Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Valkyrie Rage
Musketeer
Valkyrie Mini P.E.K.K.A Prince Bandit
Valkyrie
Musketeer Prince Mini P.E.K.K.A Witch Bandit
Rage
Witch Mini P.E.K.K.A Prince
Skeleton Army
Witch
Rage Valkyrie Prince Bandit
Prince
Valkyrie Musketeer Rage Witch
Bandit
Musketeer Valkyrie Witch

Defense Synergies 1 13

Mini P.E.K.K.A
Musketeer Valkyrie Skeleton Army Witch
Musketeer
Valkyrie Mini P.E.K.K.A Skeleton Army Bandit
Valkyrie
Musketeer Mini P.E.K.K.A Witch Prince Bandit
Rage
Skeleton Army
Mini P.E.K.K.A Musketeer Prince Bandit
Witch
Mini P.E.K.K.A Valkyrie Prince Bandit
Prince
Valkyrie Skeleton Army Witch
Bandit
Musketeer Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Witch Prince Bandit
Mini P.E.K.K.A Skeleton Army Witch Prince Musketeer Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Witch Prince Musketeer Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Musketeer Valkyrie Bandit
Musketeer Witch
Musketeer Valkyrie Bandit
Mini P.E.K.K.A Witch Musketeer Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Prince Bandit
Valkyrie Skeleton Army Witch Musketeer Bandit
Musketeer Witch
Mini P.E.K.K.A Skeleton Army Prince Musketeer Valkyrie Witch Bandit
Valkyrie Skeleton Army Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Bandit
Skeleton Army Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch Prince
Musketeer Valkyrie Skeleton Army Witch Prince Bandit
Valkyrie Witch Musketeer Bandit
Mini P.E.K.K.A Musketeer Prince
Valkyrie Skeleton Army Mini P.E.K.K.A Musketeer Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince Bandit
Bandit Mini P.E.K.K.A Musketeer Valkyrie Prince
Skeleton Army Bandit Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Musketeer Bandit
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch Prince Bandit
Musketeer Witch
Mini P.E.K.K.A Skeleton Army Prince Musketeer Valkyrie Witch Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince Bandit
Witch Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Valkyrie Witch Prince
Skeleton Army Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Witch Bandit
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Musketeer Valkyrie Prince
Valkyrie Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Bandit
Musketeer Bandit
Bandit
Musketeer Valkyrie Prince
Valkyrie
Musketeer Witch
Musketeer Witch
Bandit
Mini P.E.K.K.A Musketeer Prince
Musketeer Valkyrie Prince Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer Prince
Musketeer Witch Bandit
Musketeer Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Prince Bandit
Valkyrie Witch
Musketeer Prince
Musketeer Prince
Musketeer
Valkyrie Witch
Witch
Musketeer Witch Bandit
Musketeer Witch Prince Bandit
Musketeer Bandit
Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer Bandit
Prince
Musketeer Skeleton Army Witch Prince Bandit
Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie Prince
Musketeer
Musketeer Prince
Musketeer Witch
Musketeer Witch
Musketeer Witch Prince Bandit

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