My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer
Zap
Inferno Tower
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Wizard
The Log
Musketeer
Earthquake
Inferno Tower Elixir Collector
Arrows
Royal Delivery
Musketeer Valkyrie Wizard
Fireball
Musketeer Inferno Tower Wizard Elixir Collector
Poison
Musketeer Inferno Tower Wizard Elixir Collector
Lightning
Musketeer Valkyrie Inferno Tower Wizard Elixir Collector
Rocket
Musketeer Valkyrie Inferno Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Musketeer Valkyrie Giant Inferno Tower Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Musketeer Valkyrie

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Giant Wizard
Giant
Arrows Musketeer Rage Valkyrie Wizard
Inferno Tower
Wizard
Valkyrie Giant Rage
Elixir Collector
Rage
Giant Wizard

Defense Synergies 1 5

Arrows
Valkyrie Inferno Tower
Musketeer
Valkyrie Inferno Tower
Valkyrie
Musketeer Arrows Inferno Tower Wizard
Giant
Inferno Tower
Arrows Musketeer Valkyrie
Wizard
Valkyrie
Elixir Collector
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower Wizard
Inferno Tower Musketeer Valkyrie
Inferno Tower Musketeer Valkyrie
Inferno Tower Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Valkyrie
Musketeer Inferno Tower Arrows Wizard
Arrows Musketeer Valkyrie Inferno Tower
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower
Valkyrie Arrows Musketeer Wizard
Arrows Musketeer Inferno Tower Wizard
Inferno Tower Musketeer Valkyrie Wizard
Valkyrie Wizard Arrows
Inferno Tower
Inferno Tower
Wizard Arrows Musketeer Valkyrie Inferno Tower
Arrows Musketeer Valkyrie Wizard
Arrows Valkyrie Wizard Musketeer
Musketeer Inferno Tower
Valkyrie Wizard Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Arrows Musketeer Valkyrie Wizard
Musketeer Valkyrie Inferno Tower
Valkyrie Musketeer Inferno Tower
Inferno Tower Musketeer Valkyrie
Arrows Wizard Musketeer
Musketeer Valkyrie Inferno Tower
Inferno Tower Valkyrie
Valkyrie Inferno Tower
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower
Arrows Valkyrie
Valkyrie Inferno Tower Wizard
Wizard Musketeer Valkyrie
Inferno Tower Musketeer Valkyrie
Arrows Valkyrie Musketeer Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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