My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Prince
Barbarian Barrel
Fire Spirit Tesla Wizard
The Log
Fire Spirit Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider Wizard Prince
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard
Lightning
Tesla Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Tesla Hog Rider Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Rage Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Prince
Bats
Hog Rider Mega Knight Rage Prince
Tesla
Hog Rider
Fire Spirit Bats Rage Wizard Prince Mega Knight
Wizard
Hog Rider Rage Prince Mega Knight
Rage
Hog Rider Bats Wizard Prince
Prince
Mega Knight Fire Spirit Bats Hog Rider Wizard Rage
Mega Knight
Bats Prince Hog Rider Wizard

Defense Synergies 0 7

Fire Spirit
Bats
Tesla Prince Mega Knight
Tesla
Bats Wizard Prince
Hog Rider
Wizard
Tesla Prince Mega Knight
Rage
Prince
Bats Tesla Wizard
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Bats Tesla Prince Mega Knight
Tesla Prince Mega Knight Fire Spirit Bats
Tesla Prince Bats Mega Knight
Prince Mega Knight
Fire Spirit Bats Tesla Mega Knight
Bats Tesla Fire Spirit Wizard
Tesla Mega Knight
Tesla Prince
Fire Spirit Tesla Prince Mega Knight
Bats Tesla Wizard Mega Knight
Tesla Bats Wizard
Tesla Prince Mega Knight Fire Spirit Bats Wizard
Fire Spirit Wizard Mega Knight Bats Tesla Prince
Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Wizard Mega Knight Bats Prince
Fire Spirit Tesla Mega Knight Bats Wizard Prince
Wizard Fire Spirit Bats Tesla Mega Knight
Tesla Prince
Wizard Mega Knight Fire Spirit Bats Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Prince
Tesla Wizard Prince Mega Knight
Mega Knight Bats Prince
Prince Mega Knight Bats Tesla
Tesla Prince Mega Knight
Fire Spirit Wizard Bats Tesla
Prince Bats Tesla
Mega Knight Tesla Prince
Mega Knight Bats Prince
Tesla
Mega Knight Bats Tesla Prince
Mega Knight Prince
Prince Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Prince
Bats Mega Knight Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Bats
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Bats Prince
Wizard Prince
Fire Spirit Wizard
Fire Spirit
Prince
Wizard
Wizard Mega Knight
Bats
Fire Spirit Wizard Prince Mega Knight
Fire Spirit Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Fire Spirit Wizard Mega Knight
Wizard
Wizard Prince Mega Knight
Fire Spirit Bats Wizard
Bats Wizard
Wizard Mega Knight
Prince Mega Knight
Wizard
Fire Spirit Bats Prince
Fire Spirit Wizard
Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Bats
Bats
Prince Mega Knight

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