My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Prince Golem Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince
Giant Snowball
Three Musketeers Princess
Zap
Three Musketeers Prince Princess
Barbarian Barrel
Wizard Three Musketeers Princess Electro Wizard
The Log
Three Musketeers Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Wizard Three Musketeers Prince Princess Electro Wizard
Fireball
Wizard Three Musketeers Princess Electro Wizard
Poison
Wizard Three Musketeers Princess Electro Wizard
Lightning
Wizard Three Musketeers Prince Electro Wizard
Rocket
Wizard Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Electro Wizard Wizard Prince Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Princess Electro Wizard Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Prince Golem Mega Knight
Three Musketeers
Rage
Rage
Wizard Three Musketeers Prince Electro Wizard
Prince
Mega Knight Wizard Rage Golem Princess Electro Wizard
Golem
Wizard Prince Electro Wizard
Princess
Prince Mega Knight
Electro Wizard
Rage Prince Golem Mega Knight
Mega Knight
Prince Wizard Princess Electro Wizard

Defense Synergies 0 6

Wizard
Prince Electro Wizard Mega Knight
Three Musketeers
Rage
Prince
Wizard Electro Wizard
Golem
Princess
Mega Knight
Electro Wizard
Wizard Prince Mega Knight
Mega Knight
Wizard Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Three Musketeers Prince Electro Wizard Mega Knight
Three Musketeers Prince Mega Knight Electro Wizard
Three Musketeers Prince Electro Wizard Mega Knight
Prince Princess Mega Knight
Electro Wizard Mega Knight
Three Musketeers Electro Wizard Wizard Princess
Electro Wizard Mega Knight
Three Musketeers Prince Princess
Prince Electro Wizard Mega Knight
Electro Wizard Wizard Princess Mega Knight
Three Musketeers Wizard Princess Electro Wizard
Prince Mega Knight Wizard Three Musketeers Electro Wizard
Wizard Three Musketeers Mega Knight Prince Princess Electro Wizard
Three Musketeers Prince Electro Wizard Mega Knight
Three Musketeers Prince Electro Wizard Mega Knight
Wizard Three Musketeers Mega Knight Prince Electro Wizard
Mega Knight Wizard Three Musketeers Prince Electro Wizard
Wizard Princess Electro Wizard Mega Knight
Three Musketeers Prince Electro Wizard
Wizard Mega Knight Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Wizard Prince Mega Knight
Mega Knight Prince Electro Wizard
Prince Mega Knight Electro Wizard
Three Musketeers Prince Mega Knight
Wizard Three Musketeers Princess Electro Wizard
Prince Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Prince
Three Musketeers
Mega Knight Prince
Mega Knight Prince Electro Wizard
Prince Mega Knight Wizard Three Musketeers
Wizard Three Musketeers Princess Mega Knight
Electro Wizard Three Musketeers Prince
Mega Knight Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Prince
Wizard Mega Knight
Wizard Princess
Wizard Princess
Wizard Princess
Wizard
Three Musketeers Prince Electro Wizard
Wizard Prince Princess Electro Wizard
Wizard Princess
Three Musketeers Princess
Princess
Princess Prince
Wizard Three Musketeers Princess
Wizard Three Musketeers Princess Mega Knight
Three Musketeers
Wizard Three Musketeers Prince Princess Electro Wizard Mega Knight
Wizard Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Wizard Princess Mega Knight
Wizard Princess Electro Wizard
Wizard Prince Princess Mega Knight
Wizard Princess Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Princess Electro Wizard
Prince Mega Knight
Wizard Princess
Electro Wizard Prince Princess
Wizard Three Musketeers Princess Electro Wizard
Wizard Three Musketeers Prince Princess Electro Wizard Mega Knight
Wizard Princess
Three Musketeers Prince Mega Knight
Princess Electro Wizard
Princess Electro Wizard
Prince Princess Electro Wizard Mega Knight

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