My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Zappies Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Zappies
Zap
Minions Royal Giant Zappies
Barbarian Barrel
Valkyrie Zappies Wizard
The Log
Royal Giant Zappies
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Valkyrie Zappies Wizard P.E.K.K.A
Fireball
Minions Zappies Wizard
Poison
Minions Zappies Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Valkyrie Zappies Wizard Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Valkyrie Zappies

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Valkyrie P.E.K.K.A
Royal Giant
Minions Lightning Zappies Wizard
Valkyrie
Minions Zappies Wizard P.E.K.K.A
Zappies
Royal Giant Valkyrie Rage P.E.K.K.A
Wizard
Royal Giant Valkyrie Rage P.E.K.K.A
Rage
Minions Zappies Wizard
Lightning
Royal Giant
P.E.K.K.A
Minions Valkyrie Zappies Wizard

Defense Synergies 1 7

Minions
Valkyrie Zappies P.E.K.K.A
Royal Giant
Valkyrie
Minions Zappies Wizard P.E.K.K.A
Zappies
Minions Valkyrie P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rage
Lightning
P.E.K.K.A
Minions Valkyrie Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Valkyrie Zappies Wizard
P.E.K.K.A Minions Valkyrie Zappies
P.E.K.K.A Minions Valkyrie Zappies Lightning
P.E.K.K.A Minions Valkyrie Zappies
Lightning Valkyrie P.E.K.K.A
Minions Valkyrie Zappies
Minions Lightning Zappies Wizard
Lightning Valkyrie P.E.K.K.A
Zappies P.E.K.K.A Minions
Valkyrie Zappies
Minions Valkyrie Zappies Wizard
Minions Zappies Wizard
P.E.K.K.A Minions Valkyrie Zappies Wizard Lightning
Valkyrie Wizard Minions Zappies P.E.K.K.A
P.E.K.K.A Zappies
Zappies Lightning P.E.K.K.A
Wizard Minions Valkyrie Zappies P.E.K.K.A
Minions Valkyrie Zappies Wizard
Valkyrie Wizard Minions Zappies
P.E.K.K.A Zappies
Valkyrie Wizard Minions Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies P.E.K.K.A
Valkyrie Wizard Lightning
Zappies P.E.K.K.A Minions Valkyrie Lightning
Valkyrie Lightning P.E.K.K.A Zappies
P.E.K.K.A Valkyrie Zappies
Wizard Minions Zappies
P.E.K.K.A Minions Valkyrie Zappies Lightning
P.E.K.K.A Valkyrie Zappies
Lightning P.E.K.K.A Minions Valkyrie Zappies
P.E.K.K.A Zappies
P.E.K.K.A Minions Valkyrie Zappies
Lightning P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Valkyrie Zappies Wizard
Wizard Valkyrie Zappies
Zappies Minions Valkyrie Lightning P.E.K.K.A
Minions Valkyrie Zappies Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Wizard Valkyrie
Wizard Minions
Wizard
Wizard Lightning
Wizard Lightning
Lightning Minions
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning Minions
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Minions Lightning
Lightning Wizard
Lightning Valkyrie Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard
Wizard Lightning
Lightning Wizard
Lightning
Lightning Wizard
Lightning Minions Zappies Wizard
Lightning
Lightning Wizard
Lightning Zappies
P.E.K.K.A
Wizard Lightning
Lightning Minions Zappies
Lightning Zappies Wizard
Lightning Valkyrie Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Minions Zappies Lightning
Zappies Lightning
Lightning

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