My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Fire Spirit Musketeer Furnace Lumberjack
Zap
Fire Spirit Furnace Bandit
Barbarian Barrel
Fire Spirit Musketeer Furnace Bandit Lumberjack
The Log
Fire Spirit Musketeer Furnace Bandit Lumberjack
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Musketeer Bandit Lumberjack
Fireball
Musketeer Furnace Bandit Lumberjack
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Bandit Lumberjack
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Bandit Musketeer Furnace Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Giant Bandit Lumberjack
Musketeer
Giant The Log Bandit Lumberjack
Furnace
Fire Spirit Giant Bandit
Giant
Musketeer Rage Fire Spirit Furnace The Log Bandit Lumberjack
Rage
Giant
The Log
Musketeer Giant Bandit Lumberjack
Bandit
Fire Spirit Musketeer Furnace Giant The Log Lumberjack
Lumberjack
Fire Spirit Musketeer Giant The Log Bandit

Defense Synergies 2 8

Fire Spirit
The Log
Musketeer
The Log Lumberjack Furnace Bandit
Furnace
Musketeer Bandit Lumberjack
Giant
Rage
The Log
Musketeer Fire Spirit Bandit Lumberjack
Bandit
Musketeer Furnace The Log Lumberjack
Lumberjack
Musketeer Furnace The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Lumberjack Musketeer Furnace The Log Bandit
Furnace Lumberjack Fire Spirit Musketeer Bandit
Lumberjack Musketeer Furnace Bandit
The Log Lumberjack
The Log Fire Spirit Musketeer Furnace Bandit Lumberjack
Musketeer Furnace Fire Spirit
Musketeer The Log Bandit
Musketeer Furnace Lumberjack
Fire Spirit Musketeer Bandit Lumberjack
Musketeer Furnace The Log Bandit Lumberjack
Musketeer Furnace
Furnace Lumberjack Fire Spirit Musketeer The Log Bandit
Fire Spirit Furnace The Log Lumberjack
Furnace Bandit Lumberjack
Furnace The Log Bandit Lumberjack
Musketeer Furnace Lumberjack
Fire Spirit Musketeer Furnace The Log Bandit Lumberjack
Furnace The Log Fire Spirit Musketeer Bandit Lumberjack
Musketeer Lumberjack
Fire Spirit Musketeer Furnace The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Bandit
Bandit Musketeer The Log Lumberjack
Bandit Lumberjack Musketeer Furnace The Log
Lumberjack Musketeer The Log Bandit
Musketeer Bandit Lumberjack
Fire Spirit Furnace Musketeer
Musketeer Furnace Bandit Lumberjack
Lumberjack
The Log Bandit
Musketeer
Musketeer Lumberjack
The Log
Bandit Lumberjack
Musketeer Furnace
Musketeer Furnace The Log Lumberjack
Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Fire Spirit Furnace The Log
Fire Spirit Musketeer Furnace
Fire Spirit Musketeer Furnace The Log
The Log Fire Spirit
The Log Bandit
Fire Spirit Musketeer Lumberjack
Musketeer The Log Bandit
Fire Spirit Musketeer
Fire Spirit Musketeer The Log Bandit
Musketeer Bandit
Musketeer Furnace The Log
Musketeer Furnace The Log Bandit
Musketeer Furnace The Log Bandit
Fire Spirit Musketeer The Log Bandit
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Furnace
The Log Musketeer Bandit
Musketeer The Log Bandit
Musketeer The Log Bandit
Fire Spirit Musketeer Furnace
Musketeer
Musketeer The Log Bandit
The Log
Fire Spirit Musketeer Bandit
Fire Spirit Musketeer
The Log
Musketeer Lumberjack
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log Bandit

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