My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Baby Dragon Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Fireball
Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Rage Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Mini P.E.K.K.A Baby Dragon Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Arrows Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows
Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Fire Spirit Arrows Wizard Rage Baby Dragon Lumberjack
Wizard
Mini P.E.K.K.A Rage Lumberjack
Rage
Mini P.E.K.K.A Wizard
Baby Dragon
Fire Spirit Mini P.E.K.K.A Lumberjack
Freeze
Arrows
Lumberjack
Fire Spirit Arrows Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fire Spirit Arrows Wizard Baby Dragon Freeze
Wizard
Mini P.E.K.K.A Freeze Lumberjack
Rage
Baby Dragon
Mini P.E.K.K.A Lumberjack
Freeze
Mini P.E.K.K.A Wizard Lumberjack
Lumberjack
Arrows Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Fire Spirit Freeze
Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Lumberjack
Arrows Freeze Fire Spirit Baby Dragon Lumberjack
Fire Spirit Arrows Wizard Baby Dragon Freeze
Arrows Baby Dragon
Mini P.E.K.K.A Lumberjack
Fire Spirit Mini P.E.K.K.A Lumberjack
Arrows Wizard Baby Dragon Freeze Lumberjack
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Lumberjack Fire Spirit Wizard Freeze
Fire Spirit Wizard Arrows Mini P.E.K.K.A Baby Dragon Freeze Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Freeze Lumberjack
Wizard Arrows Mini P.E.K.K.A Lumberjack
Fire Spirit Arrows Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon Freeze Fire Spirit Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Fire Spirit Arrows Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Fire Spirit Arrows Wizard Baby Dragon Freeze
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Freeze Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Wizard Lumberjack
Wizard Baby Dragon
Mini P.E.K.K.A Baby Dragon Freeze Lumberjack
Arrows Mini P.E.K.K.A Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Wizard Fire Spirit Arrows Baby Dragon
Arrows Wizard Fire Spirit Baby Dragon Freeze
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon Freeze
Arrows Wizard
Fire Spirit Mini P.E.K.K.A Lumberjack
Arrows Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Freeze
Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Freeze Fire Spirit Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze
Arrows Wizard
Fire Spirit Freeze
Fire Spirit Arrows Wizard Baby Dragon
Freeze
Arrows
Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows
Baby Dragon Freeze
Baby Dragon Freeze

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