My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer Valkyrie Ice Wizard
The Log
Cannon Mini P.E.K.K.A Musketeer
Earthquake
Cannon
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Fireball
Cannon Musketeer Ice Wizard
Poison
Cannon Musketeer Ice Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Cannon Ice Wizard Mini P.E.K.K.A Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Knight
Musketeer Zap Ice Wizard
Cannon
Mini P.E.K.K.A
Zap Musketeer Valkyrie Rage Ice Wizard
Musketeer
Knight Valkyrie Zap Mini P.E.K.K.A
Valkyrie
Musketeer Zap Mini P.E.K.K.A
Rage
Mini P.E.K.K.A
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 7 12

Zap
Cannon Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Knight
Cannon Musketeer Ice Wizard Zap Mini P.E.K.K.A
Cannon
Zap Knight Musketeer Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A
Zap Knight Cannon Musketeer Valkyrie Ice Wizard
Musketeer
Knight Cannon Valkyrie Zap Mini P.E.K.K.A
Valkyrie
Musketeer Zap Cannon Mini P.E.K.K.A Ice Wizard
Rage
Ice Wizard
Knight Zap Cannon Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer Valkyrie
Mini P.E.K.K.A Zap Knight Cannon Musketeer Valkyrie Ice Wizard
Cannon Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Cannon Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Zap Cannon Musketeer Valkyrie Ice Wizard
Musketeer Zap Cannon Ice Wizard
Zap Cannon Musketeer Valkyrie
Cannon Mini P.E.K.K.A Musketeer Ice Wizard
Knight Cannon Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Knight Cannon Musketeer
Musketeer Zap Ice Wizard
Cannon Mini P.E.K.K.A Zap Knight Musketeer Valkyrie Ice Wizard
Valkyrie Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Zap Cannon Mini P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Musketeer Valkyrie
Cannon Zap Knight Musketeer Valkyrie Ice Wizard
Zap Valkyrie Knight Cannon Musketeer Ice Wizard
Mini P.E.K.K.A Cannon Musketeer
Valkyrie Knight Cannon Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap
Zap Knight Mini P.E.K.K.A Musketeer Valkyrie
Zap Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer Valkyrie
Zap Musketeer Ice Wizard
Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Mini P.E.K.K.A Valkyrie
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Zap Valkyrie
Mini P.E.K.K.A Knight Cannon Valkyrie
Cannon Musketeer Valkyrie
Zap Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Zap Cannon Mini P.E.K.K.A Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer Ice Wizard
Knight Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer Ice Wizard
Musketeer
Zap Ice Wizard
Zap
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Ice Wizard
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer Ice Wizard
Knight Mini P.E.K.K.A Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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