My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Knight Minions Goblin Gang Mini P.E.K.K.A
Fireball
Archers Minions Goblin Gang
Poison
Archers Minions Goblin Gang
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Knight Minions Goblin Gang Mini P.E.K.K.A Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A
Knight
Archers Minions Goblin Gang Poison The Log
Minions
Knight Rage Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Minions Goblin Gang Rage The Log
Rage
Minions Mini P.E.K.K.A
Poison
Knight The Log
The Log
Knight Mini P.E.K.K.A Poison

Defense Synergies 4 11

Archers
Knight Minions Goblin Gang Mini P.E.K.K.A The Log
Knight
Archers Minions Goblin Gang Mini P.E.K.K.A Poison The Log
Minions
Knight Archers The Log
Goblin Gang
Knight Archers Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Archers Knight Goblin Gang
Rage
Poison
Knight The Log
The Log
Mini P.E.K.K.A Archers Knight Minions Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Mini P.E.K.K.A Knight Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Archers Knight Minions
Mini P.E.K.K.A Knight Minions Goblin Gang
Mini P.E.K.K.A Poison The Log
Goblin Gang The Log Archers Minions
Minions Archers Goblin Gang Poison
Poison The Log
Mini P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Archers Mini P.E.K.K.A
Archers Minions Goblin Gang Poison Knight The Log
Minions Archers Goblin Gang Poison
Mini P.E.K.K.A Knight Minions Goblin Gang The Log
Minions Goblin Gang Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Knight Minions Goblin Gang Mini P.E.K.K.A Poison
Archers Knight Minions Goblin Gang The Log
Poison The Log Archers Knight Minions
Mini P.E.K.K.A
Goblin Gang Archers Knight Minions Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Archers
Poison Archers Knight Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Knight Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Knight The Log
Knight Goblin Gang Mini P.E.K.K.A
Poison Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight Minions
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A Poison The Log
Goblin Gang
Knight Minions Mini P.E.K.K.A
Poison The Log
Mini P.E.K.K.A Knight Goblin Gang
Archers
Goblin Gang Archers Knight Minions Mini P.E.K.K.A Poison The Log
Minions Poison Archers Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log
Poison The Log
Knight Poison The Log
Poison The Log
Poison Minions
Archers Poison The Log
Poison The Log
Poison The Log
Minions Goblin Gang Mini P.E.K.K.A Poison
Poison Knight The Log
Poison Archers
Poison Knight The Log
Minions Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Poison The Log
Poison The Log
Minions Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Archers
Minions Poison
Mini P.E.K.K.A
Poison The Log
Poison
Poison The Log
Archers Minions Goblin Gang
Poison Archers
The Log
Poison Knight Goblin Gang Mini P.E.K.K.A
The Log Poison
Poison
Minions Goblin Gang Poison The Log
Poison
Poison The Log

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