My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince Giant Skeleton
Giant Snowball
Bomber Goblin Gang Barbarians Mega Minion
Zap
Bomber Goblin Gang Prince
Barbarian Barrel
Bomber Goblin Gang Barbarians Giant Skeleton
The Log
Bomber Goblin Gang Barbarians Prince Giant Skeleton
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Barbarians Mega Minion Prince Giant Skeleton
Fireball
Bomber Goblin Gang Barbarians Mega Minion
Poison
Bomber Goblin Gang Barbarians Mega Minion
Lightning
Mega Minion Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Mega Minion Fireball Barbarians Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Goblin Gang Mega Minion

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Giant Skeleton
Goblin Gang
Prince Giant Skeleton
Barbarians
Mega Minion
Fireball Giant Skeleton
Fireball
Mega Minion
Rage
Prince Giant Skeleton
Prince
Bomber Goblin Gang Rage
Giant Skeleton
Bomber Goblin Gang Mega Minion Rage

Defense Synergies 0 4

Bomber
Goblin Gang
Barbarians Prince Giant Skeleton
Barbarians
Goblin Gang
Mega Minion
Giant Skeleton
Fireball
Rage
Prince
Goblin Gang
Giant Skeleton
Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball
Barbarians Bomber Goblin Gang Mega Minion Prince
Goblin Gang Barbarians Prince Bomber Mega Minion Giant Skeleton
Barbarians Prince Bomber Goblin Gang Mega Minion
Bomber Barbarians Fireball Prince Giant Skeleton
Goblin Gang Fireball Bomber Mega Minion
Mega Minion Goblin Gang Fireball
Barbarians Fireball Giant Skeleton
Barbarians Goblin Gang Prince
Goblin Gang Bomber Barbarians Prince Giant Skeleton
Goblin Gang Barbarians Bomber Mega Minion Fireball Giant Skeleton
Mega Minion Goblin Gang Fireball
Barbarians Prince Bomber Goblin Gang Fireball Giant Skeleton
Bomber Fireball Goblin Gang Barbarians Mega Minion Prince
Barbarians Goblin Gang Prince
Barbarians Goblin Gang Fireball Prince
Barbarians Bomber Goblin Gang Fireball Prince
Fireball Bomber Goblin Gang Barbarians Mega Minion Prince
Bomber Barbarians Mega Minion Fireball Giant Skeleton
Barbarians Prince
Bomber Goblin Gang Barbarians Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Prince Giant Skeleton
Fireball Bomber Goblin Gang Mega Minion Prince
Goblin Gang Barbarians Giant Skeleton Prince
Goblin Gang Prince Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Goblin Gang Prince
Fireball Goblin Gang
Goblin Gang Prince Barbarians Mega Minion Fireball Giant Skeleton
Giant Skeleton Barbarians Prince
Giant Skeleton Barbarians Mega Minion Fireball Prince
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion Prince Giant Skeleton
Barbarians Fireball Prince Giant Skeleton
Barbarians Prince Giant Skeleton Goblin Gang Fireball
Bomber Barbarians Fireball
Goblin Gang Barbarians Bomber Mega Minion Fireball Prince Giant Skeleton
Bomber Barbarians Mega Minion Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Barbarians Fireball Prince Giant Skeleton
Bomber Fireball
Fireball Mega Minion
Bomber
Fireball
Fireball
Goblin Gang Fireball Prince
Fireball Prince
Fireball
Fireball
Fireball
Fireball Prince
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Mega Minion Fireball Prince
Bomber Fireball
Fireball Prince Giant Skeleton
Fireball
Prince
Barbarians Fireball
Bomber Fireball
Mega Minion
Fireball
Fireball Prince
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball
Fireball
Prince Giant Skeleton
Fireball
Goblin Gang Barbarians Fireball Prince
Fireball Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Prince
Bomber Fireball
Fireball Giant Skeleton
Mega Minion Prince
Goblin Gang Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton

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