My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Barbarians
Zap
Fire Spirit Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Goblin Gang Mortar Barbarians Elite Barbarians Wizard
The Log
Fire Spirit Goblin Gang Barbarians Elite Barbarians
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Elite Barbarians Wizard
Fireball
Goblin Gang Mortar Barbarians Elite Barbarians Wizard
Poison
Goblin Gang Mortar Barbarians Wizard
Lightning
Mortar Elite Barbarians Wizard
Rocket
Mortar Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Goblin Gang Mortar Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Elite Barbarians
Goblin Gang
Mortar
Mortar
Fire Spirit Goblin Gang The Log
Barbarians
Elite Barbarians
Rage Fire Spirit Wizard The Log
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard
The Log
Mortar Elite Barbarians

Defense Synergies 0 9

Fire Spirit
The Log
Goblin Gang
Mortar Barbarians The Log
Mortar
Goblin Gang Wizard The Log
Barbarians
Goblin Gang
Elite Barbarians
Wizard The Log
Wizard
Mortar Elite Barbarians The Log
Rage
The Log
Fire Spirit Goblin Gang Mortar Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log
Barbarians Elite Barbarians Goblin Gang Mortar The Log
Goblin Gang Mortar Barbarians Fire Spirit Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Mortar
Barbarians Elite Barbarians The Log
Goblin Gang The Log Fire Spirit
Fire Spirit Goblin Gang Mortar Wizard
Barbarians The Log
Barbarians Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Barbarians
Goblin Gang Barbarians Wizard The Log
Goblin Gang Wizard
Mortar Barbarians Fire Spirit Goblin Gang Elite Barbarians Wizard The Log
Fire Spirit Wizard Goblin Gang Mortar Barbarians The Log
Barbarians Elite Barbarians Goblin Gang Mortar
Barbarians Goblin Gang Mortar Elite Barbarians The Log
Barbarians Wizard Goblin Gang Mortar Elite Barbarians
Fire Spirit Mortar Goblin Gang Barbarians Elite Barbarians Wizard The Log
Mortar Wizard The Log Fire Spirit Barbarians
Barbarians Mortar Elite Barbarians
Goblin Gang Wizard Fire Spirit Barbarians Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians
Goblin Gang Mortar Elite Barbarians Wizard The Log
Goblin Gang Barbarians Elite Barbarians The Log
Goblin Gang Barbarians Elite Barbarians The Log
Barbarians Goblin Gang Elite Barbarians
Fire Spirit Wizard Goblin Gang
Goblin Gang Barbarians Elite Barbarians
Barbarians Elite Barbarians
Mortar Barbarians Elite Barbarians The Log
Goblin Gang Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Elite Barbarians Mortar The Log
Barbarians Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
Barbarians The Log
Wizard Fire Spirit Mortar The Log
Wizard Fire Spirit
Fire Spirit Mortar Wizard The Log
The Log Fire Spirit Wizard
The Log Mortar Wizard
Fire Spirit Goblin Gang Elite Barbarians
Mortar Wizard The Log
Fire Spirit Wizard
Fire Spirit Mortar Elite Barbarians The Log
Mortar
Mortar Elite Barbarians The Log
Mortar Wizard The Log
Mortar Wizard The Log
Mortar
Fire Spirit Mortar Wizard The Log
Fire Spirit Mortar Wizard The Log
The Log
Wizard
The Log
Mortar Barbarians The Log
The Log Fire Spirit Mortar Wizard
Mortar The Log Wizard
Mortar Wizard The Log
Mortar The Log
Elite Barbarians Fire Spirit Wizard
Wizard
Elite Barbarians
Mortar Wizard The Log
Wizard The Log
Fire Spirit Goblin Gang Barbarians
Fire Spirit Wizard
The Log
Goblin Gang Wizard
The Log Mortar Wizard
Elite Barbarians
Goblin Gang Elite Barbarians The Log
Mortar The Log

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