My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards Prince Goblin Giant
Barbarian Barrel
Guards
The Log
Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards Prince
Fireball
Mega Minion Hog Rider
Poison
Mega Minion Guards
Lightning
Mega Minion Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Rage Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mega Minion Guards Hog Rider Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Mega Minion Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Goblin Giant
Hog Rider
Rage The Log Rocket Guards Prince
Rocket
Hog Rider
Rage
Hog Rider Prince Goblin Giant
Guards
Hog Rider The Log
Prince
Hog Rider Rage The Log
Goblin Giant
Mega Minion Rage The Log
The Log
Hog Rider Guards Prince Goblin Giant

Defense Synergies 1 6

Mega Minion
Guards The Log
Hog Rider
Rocket
The Log
Rage
Guards
Mega Minion Prince The Log
Prince
The Log Guards
Goblin Giant
The Log
The Log
Prince Mega Minion Rocket Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Goblin Giant The Log
Mega Minion Prince The Log
Rocket Prince Mega Minion
Prince Mega Minion Guards
Rocket Prince The Log
The Log Mega Minion Guards
Mega Minion Rocket
Rocket Goblin Giant The Log
Prince
Guards Prince
Guards Mega Minion Goblin Giant The Log
Mega Minion
Prince Rocket Guards The Log
Rocket Mega Minion Guards Prince The Log
Prince
Rocket Prince The Log
Prince
Mega Minion Guards Prince The Log
The Log Mega Minion Guards
Prince
Guards Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Mega Minion Rocket Prince The Log
Guards Rocket Prince Goblin Giant The Log
Rocket Guards Prince Goblin Giant The Log
Guards Prince Goblin Giant
Rocket Goblin Giant
Rocket Guards Prince Mega Minion Goblin Giant
Prince Goblin Giant
Rocket Mega Minion Prince The Log
Mega Minion Guards Goblin Giant
Mega Minion Guards Prince
Rocket Guards Prince Goblin Giant The Log
Rocket Prince Guards Goblin Giant
Guards Mega Minion Rocket Prince Goblin Giant The Log
Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
The Log
Rocket Goblin Giant The Log
Rocket Guards Prince The Log
Rocket The Log
Mega Minion Rocket Goblin Giant
The Log
The Log
The Log
Rocket Guards Prince
Rocket Prince The Log
Rocket
Rocket The Log
Rocket
Prince The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket Mega Minion Prince The Log
Rocket The Log
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket The Log
The Log
Mega Minion
The Log
Prince The Log
Rocket The Log
Rocket Mega Minion Guards
Mega Minion
Rocket The Log
Rocket
Prince
Rocket The Log
Rocket Guards Prince
Rocket Mega Minion
The Log
Mega Minion Rocket Prince
The Log
Rocket
Mega Minion Prince
Rocket Guards The Log
Rocket
Rocket Prince Goblin Giant The Log

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