My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Musketeer Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Musketeer
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Musketeer Hog Rider Baby Dragon
Fireball
Mega Minion Musketeer Hog Rider Baby Dragon
Poison
Mega Minion Musketeer
Lightning
Knight Mega Minion Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Mega Minion Fireball Musketeer Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Musketeer Hog Rider Baby Dragon Fireball The Log
Mega Minion
Knight Fireball Baby Dragon
Fireball
Hog Rider Knight Mega Minion Baby Dragon The Log
Musketeer
Knight Hog Rider Baby Dragon The Log
Hog Rider
Knight Fireball Musketeer Rage The Log Baby Dragon
Rage
Hog Rider
Baby Dragon
Knight Mega Minion Fireball Musketeer Hog Rider
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 4 9

Knight
Mega Minion Musketeer Fireball Baby Dragon The Log
Mega Minion
Knight Musketeer Baby Dragon The Log
Fireball
The Log Knight Musketeer
Musketeer
Knight The Log Mega Minion Fireball Baby Dragon
Hog Rider
Rage
Baby Dragon
Knight Mega Minion Musketeer The Log
The Log
Fireball Musketeer Knight Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Musketeer Baby Dragon The Log
Knight Mega Minion Musketeer The Log
Knight Mega Minion Musketeer
Knight Mega Minion Musketeer
Fireball The Log
Fireball The Log Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log
Musketeer
Knight Musketeer
Knight Mega Minion Fireball Musketeer Baby Dragon The Log
Mega Minion Musketeer Fireball Baby Dragon
Knight Fireball Musketeer The Log
Fireball Mega Minion Baby Dragon The Log
Knight
Fireball The Log
Knight Fireball Musketeer
Fireball Knight Mega Minion Musketeer Baby Dragon The Log
Baby Dragon The Log Knight Mega Minion Fireball Musketeer
Musketeer
Knight Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Mega Minion Musketeer Baby Dragon The Log
Knight Musketeer The Log
Knight Fireball Musketeer The Log
Knight Musketeer
Fireball Musketeer Baby Dragon
Knight Mega Minion Fireball Musketeer
Knight
Knight Mega Minion Fireball Baby Dragon The Log
Mega Minion Musketeer
Knight Mega Minion Musketeer
Fireball The Log
Knight Fireball
Fireball Musketeer Baby Dragon
Knight Mega Minion Fireball Musketeer Baby Dragon The Log
Mega Minion Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball Musketeer The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Mega Minion Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon
Mega Minion
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Mega Minion Musketeer Baby Dragon
The Log Fireball
Fireball Knight Mega Minion Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball
Mega Minion Musketeer
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log

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