My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon Lumberjack
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Balloon Lumberjack
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Fireball Lumberjack Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Lumberjack
Fireball
The Log
Wizard
Rage Balloon Lumberjack
Rage
Minion Horde Balloon Wizard
Skeleton Army
Balloon
Rage Lumberjack Wizard The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Minion Horde Wizard The Log

Defense Synergies 1 8

Minion Horde
The Log
Fireball
The Log Lumberjack
Wizard
Skeleton Army The Log Lumberjack
Rage
Skeleton Army
Wizard The Log Lumberjack
Balloon
The Log
Fireball Minion Horde Wizard Skeleton Army Lumberjack
Lumberjack
Fireball Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Minion Horde Skeleton Army Lumberjack The Log
Minion Horde Skeleton Army Lumberjack
Minion Horde Skeleton Army Lumberjack
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Lumberjack
Minion Horde Fireball Wizard
Fireball The Log
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Fireball Wizard The Log Lumberjack
Minion Horde Fireball Wizard
Minion Horde Skeleton Army Lumberjack Fireball Wizard The Log
Fireball Wizard Skeleton Army Minion Horde The Log Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Fireball The Log Lumberjack
Minion Horde Wizard Fireball Skeleton Army Lumberjack
Fireball Minion Horde Wizard Skeleton Army The Log Lumberjack
Wizard The Log Fireball Lumberjack
Lumberjack
Wizard Skeleton Army Minion Horde Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball
Fireball Wizard The Log Lumberjack
Skeleton Army Lumberjack Minion Horde The Log
Skeleton Army Lumberjack Minion Horde Fireball The Log
Minion Horde Skeleton Army Lumberjack
Fireball Wizard Minion Horde
Skeleton Army Minion Horde Fireball Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Fireball Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball Skeleton Army
Skeleton Army Minion Horde Fireball The Log Lumberjack
Minion Horde Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde
Minion Horde Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minion Horde Fireball Lumberjack
Minion Horde Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball
Minion Horde
Fireball Wizard The Log
Fireball Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Fireball Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Minion Horde Wizard Lumberjack
The Log Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball The Log
Fireball
Fireball The Log

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