My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Balloon
Giant Snowball
Fire Spirit Bomber Bats Furnace Balloon
Zap
Fire Spirit Bomber Bats Furnace Balloon
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Furnace
The Log
Fire Spirit Bomber Elite Barbarians Furnace
Earthquake
Bomber Furnace
Arrows
Fire Spirit Bomber Bats Furnace
Royal Delivery
Fire Spirit Bomber Bats Elite Barbarians Balloon
Fireball
Bomber Elite Barbarians Furnace Balloon
Poison
Bomber Bats Furnace Balloon
Lightning
Elite Barbarians Furnace Balloon
Rocket
Elite Barbarians Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Rage The Log Furnace Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Rage

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Furnace Balloon
Bomber
Bats Elite Barbarians
Bats
Balloon Bomber Elite Barbarians Rage
Elite Barbarians
Rage Fire Spirit Bomber Bats Furnace The Log
Furnace
Fire Spirit Elite Barbarians Balloon
Rage
Elite Barbarians Balloon Bats
Balloon
Bats Rage Fire Spirit Furnace The Log
The Log
Elite Barbarians Balloon

Defense Synergies 0 5

Fire Spirit
The Log
Bomber
Bats The Log
Bats
Bomber The Log
Elite Barbarians
The Log
Furnace
Rage
Balloon
The Log
Fire Spirit Bomber Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Elite Barbarians Bomber Bats Furnace The Log
Furnace Fire Spirit Bomber Bats Elite Barbarians
Elite Barbarians Bomber Bats Furnace
Bomber Elite Barbarians The Log
The Log Fire Spirit Bomber Bats Furnace
Bats Furnace Fire Spirit
The Log
Elite Barbarians Furnace
Elite Barbarians Fire Spirit Bomber
Bats Bomber Furnace The Log
Bats Furnace
Furnace Fire Spirit Bomber Bats Elite Barbarians The Log
Fire Spirit Bomber Bats Furnace The Log
Elite Barbarians Furnace
Elite Barbarians Furnace The Log
Bomber Bats Elite Barbarians Furnace
Fire Spirit Bomber Bats Elite Barbarians Furnace The Log
Furnace The Log Fire Spirit Bomber Bats
Elite Barbarians
Bomber Fire Spirit Bats Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace
Bomber Elite Barbarians The Log
Bats Elite Barbarians Furnace The Log
Bats Elite Barbarians The Log
Elite Barbarians
Fire Spirit Furnace Bats
Bats Elite Barbarians Furnace
Elite Barbarians
Bats Elite Barbarians The Log
Bats Elite Barbarians
Elite Barbarians The Log
Elite Barbarians
Bomber Furnace
Elite Barbarians Bomber Bats Furnace The Log
Bats Bomber Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Fire Spirit Furnace The Log
Fire Spirit Bats Furnace
Fire Spirit Bomber Furnace The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Elite Barbarians
The Log
Fire Spirit
Fire Spirit Elite Barbarians The Log
Elite Barbarians Furnace The Log
Bomber Furnace The Log
Furnace The Log
Bomber Bats
Fire Spirit Bomber The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber Furnace
The Log
The Log
The Log
Elite Barbarians Fire Spirit Bats Furnace
Bats
Elite Barbarians
Bomber The Log
The Log
Fire Spirit Bats
Fire Spirit
The Log
The Log Bomber
Elite Barbarians
Bats Elite Barbarians The Log
Bats
The Log

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