My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Knight Inferno Tower Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Wizard Balloon Giant Skeleton
Fireball
Inferno Tower Wizard Balloon
Poison
Inferno Tower Wizard Balloon
Lightning
Knight Ice Golem Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Rage Knight Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Rage Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Ice Golem Giant Skeleton
Knight
Balloon Zap Wizard
Ice Golem
Balloon Zap
Inferno Tower
Wizard
Knight Rage Balloon Giant Skeleton
Rage
Balloon Wizard Giant Skeleton
Balloon
Zap Knight Ice Golem Rage Wizard Giant Skeleton
Giant Skeleton
Zap Wizard Rage Balloon

Defense Synergies 2 8

Zap
Knight Ice Golem Inferno Tower Giant Skeleton
Knight
Inferno Tower Zap Wizard
Ice Golem
Inferno Tower Zap Wizard Giant Skeleton
Inferno Tower
Knight Ice Golem Zap
Wizard
Knight Ice Golem Giant Skeleton
Rage
Balloon
Giant Skeleton
Zap Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Inferno Tower Wizard
Inferno Tower Zap Knight
Inferno Tower Knight Giant Skeleton
Inferno Tower Knight
Giant Skeleton
Zap
Inferno Tower Zap Wizard
Zap Ice Golem Inferno Tower Giant Skeleton
Inferno Tower
Knight Ice Golem Inferno Tower Giant Skeleton
Zap Knight Ice Golem Wizard Giant Skeleton
Inferno Tower Zap Wizard
Inferno Tower Zap Knight Wizard Giant Skeleton
Wizard Zap
Inferno Tower Knight
Inferno Tower Zap
Wizard Knight Inferno Tower
Zap Knight Wizard
Zap Wizard Knight Ice Golem Giant Skeleton
Inferno Tower
Wizard Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem Inferno Tower Giant Skeleton
Zap Knight Ice Golem Wizard
Giant Skeleton Zap Knight Ice Golem Inferno Tower
Giant Skeleton Zap Knight Ice Golem Inferno Tower
Inferno Tower Giant Skeleton Knight
Wizard Zap Ice Golem
Knight Ice Golem Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight
Zap Giant Skeleton Knight Ice Golem Inferno Tower
Inferno Tower
Knight Inferno Tower Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Ice Golem Inferno Tower Wizard
Wizard
Inferno Tower Zap Knight Ice Golem Giant Skeleton
Zap Ice Golem Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Giant Skeleton
Zap
Giant Skeleton
Knight Ice Golem Giant Skeleton
Wizard Zap
Wizard Zap Ice Golem
Wizard
Zap Ice Golem Wizard
Zap Wizard
Zap Knight Wizard
Zap Wizard
Knight Ice Golem
Zap Ice Golem
Zap Wizard
Wizard
Zap Wizard
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Ice Golem Wizard
Zap Wizard
Zap Wizard
Zap
Zap Ice Golem Wizard
Zap Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap
Zap Wizard
Knight Wizard
Zap Ice Golem Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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