My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Witch Executioner Electro Wizard
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Executioner Electro Wizard
Fireball
Elite Barbarians Inferno Tower Witch Executioner Electro Wizard
Poison
Inferno Tower Witch Executioner Electro Wizard
Lightning
Elite Barbarians Inferno Tower Witch Executioner Electro Wizard
Rocket
Elite Barbarians Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Electro Wizard Inferno Tower Witch Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage The Log Electro Wizard Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Witch Executioner The Log Electro Wizard
Elite Barbarians
Rage Royal Giant The Log
Inferno Tower
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Royal Giant
Executioner
Royal Giant The Log
The Log
Royal Giant Elite Barbarians Executioner
Electro Wizard
Royal Giant Rage

Defense Synergies 2 5

Royal Giant
Elite Barbarians
The Log
Inferno Tower
The Log Electro Wizard
Rage
Witch
The Log Electro Wizard
Executioner
The Log
The Log
Inferno Tower Elite Barbarians Witch Executioner Electro Wizard
Electro Wizard
Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner The Log Electro Wizard
Elite Barbarians Inferno Tower Witch Executioner The Log Electro Wizard
Inferno Tower Witch Elite Barbarians Executioner Electro Wizard
Elite Barbarians Inferno Tower Witch Electro Wizard
Elite Barbarians The Log
The Log Executioner Electro Wizard
Inferno Tower Electro Wizard Witch Executioner
Inferno Tower The Log Electro Wizard
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Electro Wizard
Witch Executioner Electro Wizard The Log
Inferno Tower Executioner Witch Electro Wizard
Inferno Tower Elite Barbarians Witch The Log Electro Wizard
Executioner Witch The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Tower Witch Executioner Electro Wizard
Elite Barbarians Witch Executioner The Log Electro Wizard
Witch Executioner The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Elite Barbarians Witch Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch Electro Wizard
Electro Wizard Elite Barbarians Executioner The Log
Elite Barbarians Inferno Tower Witch The Log Electro Wizard
Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Witch Executioner
Executioner Witch Electro Wizard
Elite Barbarians Inferno Tower Witch Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Elite Barbarians Inferno Tower Witch The Log
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch
Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Tower Witch Executioner
Witch Executioner
Elite Barbarians Inferno Tower Witch Electro Wizard Executioner The Log
Executioner Elite Barbarians Inferno Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
The Log
Executioner The Log
Executioner Witch
Witch Executioner The Log
The Log Executioner
The Log
Elite Barbarians Electro Wizard
The Log Electro Wizard
Executioner
Elite Barbarians Executioner The Log
Elite Barbarians The Log
Witch Executioner The Log
Executioner The Log
Executioner The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
The Log Witch Executioner
Witch
The Log Witch Executioner Electro Wizard
Witch The Log
The Log
Elite Barbarians Witch Executioner Electro Wizard
Electro Wizard Witch
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Witch
Witch Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Elite Barbarians Executioner
Elite Barbarians Witch The Log Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner The Log Electro Wizard

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