My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Wizard Witch Electro Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Witch Electro Wizard
Poison
Bats Inferno Tower Wizard Witch Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Witch Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Poison Electro Wizard Inferno Tower Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Poison Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage
Elite Barbarians
Rage Bats Wizard
Inferno Tower
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Witch Bats Wizard Electro Wizard
Poison
Witch
Rage
Electro Wizard
Rage

Defense Synergies 1 7

Bats
Inferno Tower Electro Wizard
Elite Barbarians
Wizard
Inferno Tower
Electro Wizard Bats Poison
Wizard
Elite Barbarians Electro Wizard
Rage
Poison
Inferno Tower Electro Wizard
Witch
Electro Wizard
Electro Wizard
Inferno Tower Bats Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard
Elite Barbarians Inferno Tower Bats Witch Electro Wizard
Inferno Tower Witch Bats Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Witch Bats Electro Wizard
Elite Barbarians Poison
Bats Electro Wizard
Bats Inferno Tower Electro Wizard Wizard Poison Witch
Inferno Tower Poison Electro Wizard
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Electro Wizard
Bats Poison Witch Electro Wizard Wizard
Inferno Tower Bats Wizard Poison Witch Electro Wizard
Inferno Tower Bats Elite Barbarians Wizard Witch Electro Wizard
Wizard Bats Poison Witch Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Electro Wizard
Wizard Bats Elite Barbarians Inferno Tower Poison Witch Electro Wizard
Bats Elite Barbarians Wizard Witch Electro Wizard
Wizard Poison Witch Bats Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Wizard Bats Elite Barbarians Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch Electro Wizard
Poison Electro Wizard Elite Barbarians Wizard
Bats Elite Barbarians Inferno Tower Witch Electro Wizard
Bats Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Witch
Wizard Poison Bats Witch Electro Wizard
Bats Elite Barbarians Inferno Tower Witch Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Bats Elite Barbarians Inferno Tower Poison Witch
Inferno Tower Witch
Bats Elite Barbarians Inferno Tower Witch
Elite Barbarians Poison Electro Wizard
Elite Barbarians Inferno Tower Wizard Witch
Wizard Witch
Elite Barbarians Inferno Tower Witch Electro Wizard Bats Poison
Bats Poison Elite Barbarians Inferno Tower Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Wizard Poison
Wizard Poison Bats Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Bats Elite Barbarians Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison Witch
Wizard Poison
Poison
Bats
Wizard Poison Electro Wizard
Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Wizard Witch
Witch
Poison Wizard Witch Electro Wizard
Wizard Poison Witch
Poison
Elite Barbarians Poison Bats Wizard Witch Electro Wizard
Electro Wizard Bats Wizard Poison Witch
Elite Barbarians
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Bats Witch
Poison Wizard Witch Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison Witch Electro Wizard
Bats Poison Witch Electro Wizard
Poison Witch Electro Wizard

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