My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Musketeer Skeleton Army Witch Ice Wizard
The Log
Musketeer Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Witch Prince Ice Wizard
Fireball
Musketeer Skeleton Army Witch Ice Wizard
Poison
Musketeer Skeleton Army Witch Ice Wizard
Lightning
Musketeer Witch Prince Ice Wizard
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Ice Wizard Musketeer Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Ice Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Musketeer Witch Ice Wizard
Musketeer
Giant Zap Prince
Giant
Zap Musketeer Rage Prince Witch Ice Wizard
Rage
Giant Witch Prince
Skeleton Army
Witch
Rage Zap Giant Prince
Prince
Zap Giant Musketeer Rage Witch Ice Wizard
Ice Wizard
Zap Giant Prince

Defense Synergies 0 11

Zap
Musketeer Skeleton Army Witch Prince Ice Wizard
Musketeer
Zap Skeleton Army
Giant
Rage
Skeleton Army
Zap Musketeer Prince Ice Wizard
Witch
Zap Prince Ice Wizard
Prince
Zap Skeleton Army Witch Ice Wizard
Ice Wizard
Zap Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeleton Army Zap Musketeer Witch Prince Ice Wizard
Skeleton Army Witch Prince Musketeer Ice Wizard
Skeleton Army Witch Prince Musketeer Ice Wizard
Skeleton Army Prince
Skeleton Army Zap Musketeer Ice Wizard
Musketeer Zap Witch Ice Wizard
Zap Musketeer
Witch Musketeer Skeleton Army Prince Ice Wizard
Skeleton Army Musketeer Prince Ice Wizard
Skeleton Army Witch Ice Wizard Zap Musketeer
Musketeer Zap Witch Ice Wizard
Skeleton Army Prince Zap Musketeer Witch Ice Wizard
Skeleton Army Zap Witch Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Musketeer Skeleton Army Witch Prince
Zap Musketeer Skeleton Army Witch Prince Ice Wizard
Zap Witch Musketeer Ice Wizard
Musketeer Prince
Skeleton Army Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Prince
Zap Musketeer Prince
Skeleton Army Zap Musketeer Witch Prince
Skeleton Army Prince Zap Musketeer
Musketeer Skeleton Army Witch Prince
Zap Musketeer Witch Ice Wizard
Skeleton Army Prince Musketeer Witch Ice Wizard
Skeleton Army Prince
Zap Skeleton Army Witch Prince
Witch Musketeer Skeleton Army
Musketeer Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Zap Musketeer Prince
Zap Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Ice Wizard
Musketeer Prince
Zap
Zap Musketeer Witch Ice Wizard
Musketeer Witch
Zap Ice Wizard
Zap
Musketeer Prince
Zap Musketeer Prince
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer Witch
Musketeer
Zap Musketeer Prince
Zap Witch
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Witch Ice Wizard
Witch
Zap Musketeer Witch Ice Wizard
Zap Musketeer Witch Prince
Zap Musketeer
Zap Musketeer Witch Ice Wizard
Zap Musketeer Witch
Zap Musketeer
Zap
Prince
Zap Musketeer Skeleton Army Witch Prince
Zap Musketeer Witch Ice Wizard
Musketeer Prince
Zap Musketeer
Zap
Musketeer Prince
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch Prince

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