My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Graveyard
Giant Snowball
Witch Princess Graveyard
Zap
Witch Princess Graveyard
Barbarian Barrel
Elite Barbarians Witch Princess Graveyard
The Log
Elite Barbarians Witch Princess Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Princess Graveyard
Royal Delivery
Elite Barbarians Witch Bowler Princess Graveyard
Fireball
Elite Barbarians Witch Bowler Princess
Poison
Witch Princess Graveyard
Lightning
Elite Barbarians Witch Bowler
Rocket
Elite Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Princess Giant Witch Bowler Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Princess Giant

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Graveyard Bowler
Elite Barbarians
Arrows Rage Graveyard
Giant
Arrows Rage Graveyard Witch Bowler Princess
Rage
Elite Barbarians Giant Witch
Witch
Rage Giant Bowler Graveyard
Bowler
Graveyard Arrows Giant Witch Princess
Princess
Giant Bowler
Graveyard
Arrows Giant Bowler Elite Barbarians Witch

Defense Synergies 0 2

Arrows
Bowler
Elite Barbarians
Giant
Rage
Witch
Bowler
Bowler
Arrows Witch
Princess
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Elite Barbarians Witch
Witch Bowler Elite Barbarians
Elite Barbarians Witch Bowler
Arrows Elite Barbarians Bowler Princess
Arrows Bowler
Arrows Witch Princess
Bowler Arrows
Witch Elite Barbarians Princess
Elite Barbarians Bowler
Witch Arrows Bowler Princess
Arrows Witch Princess
Bowler Elite Barbarians Witch
Bowler Arrows Witch Princess
Elite Barbarians
Elite Barbarians Bowler
Arrows Elite Barbarians Witch Bowler
Arrows Elite Barbarians Witch Bowler
Arrows Witch Bowler Princess
Elite Barbarians
Bowler Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Bowler
Arrows Elite Barbarians Bowler
Elite Barbarians Witch Bowler
Bowler Elite Barbarians
Elite Barbarians Witch Bowler
Arrows Witch Princess
Elite Barbarians Witch Bowler
Elite Barbarians
Elite Barbarians Witch
Witch
Elite Barbarians Witch Bowler
Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Witch
Witch Bowler Princess
Elite Barbarians Witch Bowler
Arrows Bowler Elite Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Bowler Princess
Arrows
Arrows
Arrows Bowler
Arrows Witch Princess
Arrows Witch Bowler Princess
Arrows Bowler Princess
Arrows
Elite Barbarians Bowler
Arrows Bowler Princess
Arrows Princess
Elite Barbarians Bowler Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Witch Bowler Princess
Arrows Bowler Princess
Arrows
Arrows Bowler Princess
Arrows Witch Bowler Princess
Bowler
Arrows Princess
Bowler
Arrows
Arrows Witch Bowler Princess
Witch
Arrows Witch Bowler Princess
Arrows Witch Bowler Princess
Arrows
Elite Barbarians Arrows Witch Princess
Witch
Elite Barbarians Bowler
Arrows
Arrows Princess
Arrows Bowler Princess
Witch Princess
Arrows Witch Princess
Arrows
Bowler Princess
Arrows Bowler Princess
Arrows
Elite Barbarians
Elite Barbarians Witch Bowler Princess
Witch Princess
Witch Bowler Princess

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