My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Balloon
Fireball
Goblin Gang Elite Barbarians Inferno Tower Wizard Balloon
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Elite Barbarians Inferno Tower Wizard Balloon
Rocket
Elite Barbarians Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Freeze Inferno Tower Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Freeze

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Freeze
Goblin Gang
Balloon
Elite Barbarians
Arrows Rage Wizard
Inferno Tower
Wizard
Elite Barbarians Rage Balloon
Rage
Elite Barbarians Balloon Wizard
Freeze
Balloon Arrows
Balloon
Arrows Rage Freeze Goblin Gang Wizard

Defense Synergies 1 3

Arrows
Inferno Tower
Goblin Gang
Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Goblin Gang Arrows
Wizard
Elite Barbarians Freeze
Rage
Freeze
Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Elite Barbarians Freeze
Elite Barbarians Inferno Tower Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Freeze
Inferno Tower Arrows Goblin Gang Wizard Freeze
Arrows Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Arrows Wizard Freeze
Arrows Inferno Tower Goblin Gang Wizard
Inferno Tower Goblin Gang Elite Barbarians Wizard Freeze
Wizard Arrows Goblin Gang Freeze
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Elite Barbarians Freeze
Wizard Arrows Goblin Gang Elite Barbarians Inferno Tower
Arrows Goblin Gang Elite Barbarians Wizard
Arrows Wizard Freeze
Elite Barbarians Inferno Tower
Goblin Gang Wizard Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Inferno Tower
Arrows Goblin Gang Elite Barbarians Wizard
Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Arrows Wizard Goblin Gang Freeze
Goblin Gang Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Freeze Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Elite Barbarians Inferno Tower Freeze
Arrows Elite Barbarians Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Goblin Gang Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard Freeze
Elite Barbarians
Arrows Wizard
Arrows Freeze
Arrows Wizard
Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Freeze
Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: