My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant Balloon
Giant Snowball
Bomber Minions Goblin Gang Balloon
Zap
Bomber Minions Goblin Gang Balloon
Barbarian Barrel
Bomber Goblin Gang Ice Wizard
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Balloon Ice Wizard
Fireball
Bomber Minions Goblin Gang Balloon Ice Wizard
Poison
Bomber Minions Goblin Gang Balloon Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Goblin Gang Ice Wizard Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions
Arrows
Giant Balloon
Minions
Giant Rage Bomber Balloon
Goblin Gang
Giant Balloon
Giant
Bomber Arrows Minions Rage Goblin Gang Balloon Ice Wizard
Rage
Minions Giant Balloon
Balloon
Arrows Rage Minions Goblin Gang Giant Ice Wizard
Ice Wizard
Giant Balloon

Defense Synergies 0 3

Bomber
Arrows
Ice Wizard
Minions
Ice Wizard
Goblin Gang
Ice Wizard
Giant
Rage
Balloon
Ice Wizard
Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Bomber Minions Goblin Gang Ice Wizard
Goblin Gang Bomber Minions Ice Wizard
Bomber Minions Goblin Gang Ice Wizard
Bomber Arrows
Arrows Goblin Gang Bomber Minions Ice Wizard
Minions Arrows Goblin Gang Ice Wizard
Arrows
Minions Goblin Gang Ice Wizard
Goblin Gang Bomber Ice Wizard
Minions Goblin Gang Ice Wizard Bomber Arrows
Arrows Minions Goblin Gang Ice Wizard
Bomber Minions Goblin Gang Ice Wizard
Bomber Arrows Minions Goblin Gang
Goblin Gang
Goblin Gang
Bomber Arrows Minions Goblin Gang
Arrows Bomber Minions Goblin Gang Ice Wizard
Arrows Bomber Minions Ice Wizard
Bomber Goblin Gang Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Arrows Goblin Gang
Goblin Gang Minions
Goblin Gang
Goblin Gang
Arrows Minions Goblin Gang Ice Wizard
Goblin Gang Minions Ice Wizard
Minions
Goblin Gang
Minions
Arrows
Goblin Gang
Bomber
Goblin Gang Bomber Minions
Arrows Minions Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows
Bomber Arrows
Arrows Minions Ice Wizard
Bomber Arrows
Arrows Ice Wizard
Arrows
Minions Goblin Gang
Arrows
Arrows
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Arrows Ice Wizard
Minions
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Ice Wizard
Arrows
Goblin Gang
Arrows Bomber
Arrows
Minions Goblin Gang

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