My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Valkyrie Bomb Tower Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Bomb Tower Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch
Fireball
Bomb Tower Elixir Collector Witch
Poison
Bomb Tower Elixir Collector Witch
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Elixir Collector Witch
Rocket
Valkyrie Bomb Tower Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Valkyrie Bomb Tower Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant
Mini P.E.K.K.A
Giant Valkyrie Rage
Valkyrie
Mini P.E.K.K.A Giant Witch
Bomb Tower
Giant
Mini P.E.K.K.A Rage Fireball Valkyrie Witch
Elixir Collector
Rage
Giant Witch Mini P.E.K.K.A
Witch
Rage Valkyrie Giant

Defense Synergies 0 8

Fireball
Mini P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A
Fireball Valkyrie Bomb Tower Witch
Valkyrie
Fireball Mini P.E.K.K.A Bomb Tower Witch
Bomb Tower
Fireball Mini P.E.K.K.A Valkyrie
Giant
Elixir Collector
Rage
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Bomb Tower Valkyrie Witch
Mini P.E.K.K.A Bomb Tower Witch Valkyrie
Mini P.E.K.K.A Bomb Tower Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower
Fireball Bomb Tower Witch
Fireball Valkyrie Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Fireball Bomb Tower
Fireball Witch
Mini P.E.K.K.A Bomb Tower Fireball Valkyrie Witch
Fireball Valkyrie Bomb Tower Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bomb Tower
Bomb Tower Fireball Mini P.E.K.K.A
Bomb Tower Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Bomb Tower Valkyrie Witch
Valkyrie Bomb Tower Witch Fireball
Mini P.E.K.K.A Bomb Tower
Valkyrie Fireball Mini P.E.K.K.A Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A Valkyrie Bomb Tower Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Witch
Fireball Bomb Tower Witch
Mini P.E.K.K.A Fireball Valkyrie Bomb Tower Witch
Mini P.E.K.K.A Valkyrie Bomb Tower
Fireball Mini P.E.K.K.A Valkyrie Bomb Tower Witch
Witch
Mini P.E.K.K.A Valkyrie Bomb Tower Witch
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Bomb Tower Witch
Fireball Valkyrie Bomb Tower Witch
Witch Fireball Mini P.E.K.K.A Valkyrie Bomb Tower
Valkyrie Fireball Mini P.E.K.K.A Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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