My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Furnace
Zap
Fire Spirit Royal Giant Furnace
Barbarian Barrel
Fire Spirit Knight Barbarians Furnace Wizard
The Log
Fire Spirit Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Barbarians Wizard
Fireball
Barbarians Furnace Wizard
Poison
Barbarians Furnace Wizard
Lightning
Knight Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Knight Furnace Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Furnace
Arrows
Royal Giant Knight
Knight
Fire Spirit Arrows Furnace Wizard
Barbarians
Royal Giant
Fire Spirit Arrows Furnace Wizard
Furnace
Royal Giant Fire Spirit Knight
Wizard
Knight Royal Giant Rage
Rage
Wizard

Defense Synergies 1 6

Fire Spirit
Knight
Arrows
Knight Barbarians Furnace
Knight
Fire Spirit Arrows Furnace Wizard
Barbarians
Arrows Furnace
Royal Giant
Furnace
Arrows Knight Barbarians
Wizard
Knight
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Barbarians Knight Furnace
Barbarians Furnace Fire Spirit Knight
Barbarians Knight Furnace
Arrows Barbarians
Arrows Fire Spirit Furnace
Furnace Fire Spirit Arrows Wizard
Arrows Barbarians
Barbarians Furnace
Knight Fire Spirit Barbarians
Barbarians Arrows Knight Furnace Wizard
Arrows Furnace Wizard
Barbarians Furnace Fire Spirit Knight Wizard
Fire Spirit Wizard Arrows Barbarians Furnace
Barbarians Knight Furnace
Barbarians Furnace
Barbarians Wizard Arrows Knight Furnace
Fire Spirit Arrows Knight Barbarians Furnace Wizard
Arrows Furnace Wizard Fire Spirit Knight Barbarians
Barbarians
Wizard Fire Spirit Arrows Knight Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Furnace
Arrows Knight Wizard
Barbarians Knight Furnace
Knight Barbarians
Barbarians Knight
Fire Spirit Arrows Furnace Wizard
Knight Barbarians Furnace
Knight Barbarians
Knight Barbarians
Barbarians
Knight Barbarians
Arrows Barbarians
Barbarians Knight Wizard
Wizard Barbarians Furnace
Barbarians Knight Furnace
Arrows Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Wizard Fire Spirit Arrows Furnace
Arrows Wizard Fire Spirit Furnace
Fire Spirit Arrows Furnace Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit
Arrows Knight Wizard
Fire Spirit Arrows Wizard
Fire Spirit Knight
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Fire Spirit Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Furnace Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Barbarians
Fire Spirit Arrows Wizard
Arrows
Knight Wizard
Arrows Wizard
Arrows

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